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Task list #119

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13 of 20 tasks
godlikepanos opened this issue Jun 25, 2023 · 0 comments
Open
13 of 20 tasks

Task list #119

godlikepanos opened this issue Jun 25, 2023 · 0 comments
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@godlikepanos
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godlikepanos commented Jun 25, 2023

GPU driven

  • Optimize the HZB generation of shadows
  • Remove hack because of [SPIR-V] Invalid spir-v generated when using nointerpolation keyword microsoft/DirectXShaderCompiler#5270
  • Add HSR support in light/probe occlusion
  • Clean up the Frustum (eg remove getUpdatedThisFrame)
  • Make the cluster structs smaller now that some fields have moved to GPU scene
  • Test decals
  • Create a simpler version of renderable visibility for small point lights
  • Check that shadows and volumetric lighting works on forward shaded objects
  • Remove old HZB
  • Fix RT shadows
  • Optimize away shadow drawcalls
  • Test the exporters (with animation) because there are bugs

Other

  • Window with 1024x768 assets on Linux
  • Use Function in the ThreadHive
  • ShaderDump is crashing. Fix it
  • Remove the use of RenderingKey from some resources eg the MaterialResource
  • Image loader shouldn't load the whole file at once
  • Reserve the first texture in the bindless descriptor set
  • Sort jobs per type (compute, raster) inside the randergraph batches
  • Fix TAA
@godlikepanos godlikepanos self-assigned this Jul 9, 2023
@godlikepanos godlikepanos changed the title GPU driven rendering tasks Task list Jul 9, 2023
@godlikepanos godlikepanos pinned this issue Jul 24, 2023
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