diff --git a/godot-core/src/builtin/quaternion.rs b/godot-core/src/builtin/quaternion.rs index 5bd1ee352..4d5e33506 100644 --- a/godot-core/src/builtin/quaternion.rs +++ b/godot-core/src/builtin/quaternion.rs @@ -284,11 +284,10 @@ impl Mul for Quaternion { impl Mul for Quaternion { type Output = Vector3; - /// Multiplies a quaternion to a vector, which functionally rotates this - /// vector as a 3D point by this quaternion + /// Applies the quaternion's rotation to the 3D point represented by the vector. /// /// # Panics - /// If the quaternion is not normalized + /// If the quaternion is not normalized. fn mul(self, rhs: Vector3) -> Self::Output { Vector3::from_glam(self.to_glam().mul_vec3(rhs.to_glam())) }