FYI [wasm] the name of your rust library MUST be different than the godot project name #934
Labels
c: wasm
WebAssembly export target
quality-of-life
No new functionality, but improves ergonomics/internals
I tried to get wasm export to work but would always get the error
That is, until I stumbled upon someone having the same issue and posting the solution: https://discord.com/channels/723850269347283004/1288906885746917447
Turns out, godot itself exports a file named
<projectname>.wasm
, so if you have named your rust library the same as your godot project, they will overwrite each other!The text was updated successfully, but these errors were encountered: