Provide instructions on how to update api.json
while using a custom Godot build
#103
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In "Using custom builds of Godot" section, the book should provide instructions on how to update the automatically generated
api.json
file after upgrading the custom build.I solved this problem by going to
~/.cargo/git/checkouts/godot-rust-1005fa777d499fc2/
and executingfind -name "api.json" -delete
After that, I removed the
target
folder in my Rust project to trigger a clean build from scratch. Not sure whether this is the best method. Please let me know if there's a better alternative.The text was updated successfully, but these errors were encountered: