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While a large part of the implementation can be in Rust, users will need to write the entry point in GDScript to work around a bug in the engine that true abstract classes are not differentiated from classes that are intended to be extended by scripts.
The text was updated successfully, but these errors were encountered:
While a large part of the implementation can be in Rust, users will need to write the entry point in GDScript to work around a bug in the engine that true abstract classes are not differentiated from classes that are intended to be extended by scripts.
The text was updated successfully, but these errors were encountered: