You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I usually use MSYS2 with mingw on Windows, and don't personally have issues building godot-cpp. So, I think the godot-cpp issue will need some more details than provided here.
I think I remember this problem. From recollection it's because the clang64 environment is for compiling with llvm so it does not provide an x86_64-w64-mingw32-ar and fails without a nice error message. Checking my own install I have x86_64-w64-mingw32-llvm-ar. Adding use_llvm=yes solves the issue for me when building godot-cpp, but it appears that does not carry over when using the same command here.
Godot version
v4.3.stable.mono.official [77dcf97d8]
godot-cpp version
fbbf9ec4efd8f1055d00edb8d926eef8ba4c2cce
System information
Windows 10
Issue description
The text was updated successfully, but these errors were encountered: