Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add ways to modify the output executable name #56

Open
fire opened this issue Oct 15, 2024 · 1 comment
Open

Add ways to modify the output executable name #56

fire opened this issue Oct 15, 2024 · 1 comment

Comments

@fire
Copy link
Member

fire commented Oct 15, 2024

Godot version

v4.4

godot-cpp version

https://github.com/godotengine/godot-cpp/tree/fbbf9ec4efd8f1055d00edb8d926eef8ba4c2cce

System information

Windows 11

Issue description

Document ways to modify the output gdextension library name without hacking the SCsub.

@fire fire changed the title Add ways to modify the output executable Add ways to modify the output executable name Oct 15, 2024
@dsnopek
Copy link
Contributor

dsnopek commented Oct 16, 2024

Document ways to modify the output gdextension library name without hacking the SCsub.

I feel like modifying the SConstruct is the right way to change the library name, though. This isn't something the user needs to customize - a particular project is going to use a particular hard-coded name.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants