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Document ways to modify the output gdextension library name without hacking the SCsub.
I feel like modifying the SConstruct is the right way to change the library name, though. This isn't something the user needs to customize - a particular project is going to use a particular hard-coded name.
Godot version
v4.4
godot-cpp version
https://github.com/godotengine/godot-cpp/tree/fbbf9ec4efd8f1055d00edb8d926eef8ba4c2cce
System information
Windows 11
Issue description
Document ways to modify the output gdextension library name without hacking the SCsub.
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