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As per the description of World3D.direct_space_state:
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
find_mouse() should be called in _physics_process() to resolve this.
Which demo project is affected:
https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
OS/device including version:
Windows 10, NVIDIA GeForce RTX 3070
Issue description:
When "Run On Separate Thread" project option is checked for Physics 3D a null result is returned at line 128 for get_world_3d().direct_space_state.
Screenshots of issue:
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