From 1a72210be300dd381c877ca208ae4871b0774058 Mon Sep 17 00:00:00 2001 From: RB35 <53859034+RB35@users.noreply.github.com> Date: Thu, 28 Nov 2024 07:18:13 +1100 Subject: [PATCH] Update C# Rider install steps for now built-in plugin "Godot Support" (#10323) * Plugin now bundled with rider so can't be installed As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing. https://plugins.jetbrains.com/plugin/13882-godot-support --------- Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com> --- tutorials/scripting/c_sharp/c_sharp_basics.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index 274a4f0aa4d..d160c74f539 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -90,7 +90,7 @@ In Godot's **Editor → Editor Settings** menu: In Rider: - Set **MSBuild version** to **.NET Core**. -- Install the **Godot support** plugin. +- If you are using a Rider version below 2024.2, install the **Godot support** plugin. This functionality is now built into Rider. Visual Studio Code ~~~~~~~~~~~~~~~~~~