diff --git a/tutorials/3d/lights_and_shadows.rst b/tutorials/3d/lights_and_shadows.rst index 437073a074d..d92768683cb 100644 --- a/tutorials/3d/lights_and_shadows.rst +++ b/tutorials/3d/lights_and_shadows.rst @@ -125,6 +125,8 @@ There is a list of generic shadow parameters, each also has a specific function: moving objects. The downside of increasing shadow blur is that it will make the grainy pattern used for filtering more noticeable. See also :ref:`doc_lights_and_shadows_shadow_filter_mode`. +- **Caster Mask:** Shadows are only cast by objects in these layers. Note that + this mask does not affect which objects shadows are cast *onto*. .. image:: img/lights_and_shadows_blur.webp