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GradientTexture1D has a 1 pixel gradient along the X axis, this bool would make it along the Y axis.
Describe the problem or limitation you are having in your project
Some UV configurations that use gradients have their UVs on the y axis, this makes it easier to use the texture directly without modifications
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It allows a vertical 1D gradient using the 1D gradient texture resource without having to use something more general purpose like a 2D gradient texture 1 pixel wide
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
New property, vertical or use_y, something along those lines, than changes the texture to be on the y axis
If this enhancement will not be used often, can it be worked around with a few lines of script?
Yes, a GradientTexture2D can be used and set to be 1 pixel wide
Is there a reason why this should be core and not an add-on in the asset library?
GradientTexture1D class is core
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
GradientTexture1D has a 1 pixel gradient along the X axis, this bool would make it along the Y axis.
Describe the problem or limitation you are having in your project
Some UV configurations that use gradients have their UVs on the y axis, this makes it easier to use the texture directly without modifications
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It allows a vertical 1D gradient using the 1D gradient texture resource without having to use something more general purpose like a 2D gradient texture 1 pixel wide
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
New property,
vertical
oruse_y
, something along those lines, than changes the texture to be on the y axisIf this enhancement will not be used often, can it be worked around with a few lines of script?
Yes, a GradientTexture2D can be used and set to be 1 pixel wide
Is there a reason why this should be core and not an add-on in the asset library?
GradientTexture1D class is core
The text was updated successfully, but these errors were encountered: