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OS/device including version:
Windows 10
Ryzen 5 2600
RX 580 8GB, GLES3
Issue description:
Meshes from paths have stair stepping, so a zig-zag-behavior, when they have sharp curves, and go upwards. The farther the control points are from their origin point, the stronger the effect is.
Steps to reproduce:
Create a path
Add a CSG Polygon, using "Path" Mode as a child of the path
Create some points: create a curve (90° or sth like that), and the middle of the curve create a hill.
The path interval needs to be lower than 1. (best 0.1)
I am not sure, when exactly it occurs... maybe only with long paths?
You can see the issue in the sample project.
Godot version:
3.2.3 stable, mono, official
OS/device including version:
Windows 10
Ryzen 5 2600
RX 580 8GB, GLES3
Issue description:
Meshes from paths have stair stepping, so a zig-zag-behavior, when they have sharp curves, and go upwards. The farther the control points are from their origin point, the stronger the effect is.
Steps to reproduce:
Create a path
Add a CSG Polygon, using "Path" Mode as a child of the path
Create some points: create a curve (90° or sth like that), and the middle of the curve create a hill.
The path interval needs to be lower than 1. (best 0.1)
I am not sure, when exactly it occurs... maybe only with long paths?
You can see the issue in the sample project.
Minimal reproduction project:
PathStairs.zip
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