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Vulkan API Error: err != VK_SUCCESS in fence_wait and command_queue_execute_and_present #99877

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gamc12world opened this issue Nov 30, 2024 · 1 comment

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@gamc12world
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gamc12world commented Nov 30, 2024

Tested versions

Godot_v4.3-stable

System information

Debain12-Godot_v4.3-stable-Vulkan(1.2.175)forward-dedicated nvidia geforce gtx 710

Issue description

When running a project in Godot using Vulkan, the following errors appear in the console:
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066)
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)

Steps to reproduce

1.Open the project in Godot.
2.Start the project and render a scene.
3.After a while, observe the console where the error messages appear during rendering.(point to be note that after some while it start showing this behaviour)

Minimal reproduction project (MRP)

This issue occurs in all my projects, so it is not specific to a particular setup or scene. You can replicate the problem by creating a new project with default settings, using Vulkan as the rendering backend, and running it for a while until the error appears during scene rendering.

@lancemgiles
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I receive this same error but in a different context.

I have a scene with a Parallax2D and GPUParctiles2D instanced into a level. On the particle node, turning off visibility of either the parallax or particle node, turning off particle emission, removing the particle texture, removing the particle or parallax node, briefly freeze my computer, and gives the same error message.

It only happens in that one particular level scene, other levels have the same scene instanced without this error. Copying the problem elements to another scene does not reproduce it either.
The error does not happen in Compatibility mode, only Forward+.

Debian 12
Godot Engine v4.3.stable.official.77dcf97d8
Vulkan 1.3.230 - Forward+ - Using Device #0: Intel - Intel(R) Xe Graphics (TGL GT2)

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