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Godot v4.4.dev (893bbdf) - Linux Mint 22 (Wilma) on X11 - X11 display driver, Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (nvidia; 535.183.01) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads)
When setting text to empty string in RichTextLabel, the text does not get cleared.
N/A
The text was updated successfully, but these errors were encountered:
set_text("")
Successfully merging a pull request may close this issue.
Tested versions
System information
Godot v4.4.dev (893bbdf) - Linux Mint 22 (Wilma) on X11 - X11 display driver, Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (nvidia; 535.183.01) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads)
Issue description
When setting text to empty string in RichTextLabel, the text does not get cleared.
2024-11-30.20-16-42.mp4
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: