Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RichTextLabel doesn't clear text internally when set to empty string #99891

Closed
markdibarry opened this issue Dec 1, 2024 · 0 comments · Fixed by #99665
Closed

RichTextLabel doesn't clear text internally when set to empty string #99891

markdibarry opened this issue Dec 1, 2024 · 0 comments · Fixed by #99665

Comments

@markdibarry
Copy link
Contributor

Tested versions

  • Reproducible in master
  • Not reproducible in: 4.4.dev5

System information

Godot v4.4.dev (893bbdf) - Linux Mint 22 (Wilma) on X11 - X11 display driver, Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (nvidia; 535.183.01) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 threads)

Issue description

When setting text to empty string in RichTextLabel, the text does not get cleared.

2024-11-30.20-16-42.mp4

Steps to reproduce

  1. Create an RTL.
  2. Type text.
  3. Clear Text

Minimal reproduction project (MRP)

N/A

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants