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#93284 was merged as an emergency fix for 4.3. It avoids a crash, but does not prevent corruption of import settings or avoid import failures due to the same underlying issues.
In particular, this quote from the description should highlight why it is important that a bug still be open: i think all these issues also have another underlying issue to them, this just turns the crashes into error prints
The following bugs were incorrectly closed as part of the fix:
Therefore I'm opening this issue so that we can track the underlying problem and attempt to address it in a better way for 4.4.
Note that the underlying issue relates to var_to_str() and ConfigFile APIs and their mishandling of missing resources as well as lack of UID serialization, so I'm going to include this as a core issue since it is critical.
This issue caused by deleting referenced files from .import blocks making improvements to the advanced importer and material editing:
Tested versions
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
#93284 was merged as an emergency fix for 4.3. It avoids a crash, but does not prevent corruption of import settings or avoid import failures due to the same underlying issues.
In particular, this quote from the description should highlight why it is important that a bug still be open:
i think all these issues also have another underlying issue to them, this just turns the crashes into error prints
The following bugs were incorrectly closed as part of the fix:
Therefore I'm opening this issue so that we can track the underlying problem and attempt to address it in a better way for 4.4.
Note that the underlying issue relates to
var_to_str()
andConfigFile
APIs and their mishandling of missing resources as well as lack of UID serialization, so I'm going to include this as a core issue since it is critical.This issue caused by deleting referenced files from .import blocks making improvements to the advanced importer and material editing:
Steps to reproduce
Minimal reproduction project (MRP)
https://github.com/godotengine/godot/files/14803641/bone_map_crash.zip
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