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Main character disappears when global illumination is enabled #146
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I can mostly reproduce this on MacOS and a Linux emulator on Chromebook, both running Godot 3.5.stable. However, for me, the character doesn't disappear; it completely turns black, along with the red robots. Oddly enough, the light from the eyes of both robots are still visible on the black silhouette. |
CC @Calinou |
Can you reproduce this in previous commits of the demo such as c1c4cc2? If so, this is an engine issue. |
Yes, reproduces with |
This is expected, as global illumination (GIProbe) is only supported with GLES3, not GLES2. |
OS/device including version:
Apple M1 Pro on the latest version of Godot, 3.5
Issue description:
The character disappears when Global Illumination is enabled.
Screenshots of issue:
On
Both on High and Low option will not show the character's body. But the character shows up just if I disable global illumination, enabling or disabling other options seem to have no effect.
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