-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathfft.js
249 lines (218 loc) · 8.11 KB
/
fft.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
/*
* Free FFT and convolution (JavaScript)
*
* Copyright (c) 2017 Project Nayuki. (MIT License)
* https://www.nayuki.io/page/free-small-fft-in-multiple-languages
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
* - The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* - The Software is provided "as is", without warranty of any kind, express or
* implied, including but not limited to the warranties of merchantability,
* fitness for a particular purpose and noninfringement. In no event shall the
* authors or copyright holders be liable for any claim, damages or other
* liability, whether in an action of contract, tort or otherwise, arising from,
* out of or in connection with the Software or the use or other dealings in the
* Software.
*/
'use strict';
/*
* Computes the discrete Fourier transform (DFT) of the given complex vector, storing the result back into the vector.
* The vector can have any length. This is a wrapper function.
*/
function createFFT() {
(function init() {
// TODO: think about precalculting cos/sin tables for n (power of 2) and m
})();
function transform(real, imag) {
var n = real.length;
if (n != imag.length) throw 'Mismatched lengths';
if (n == 0) return;
else if ((n & (n - 1)) == 0)
// Is power of 2
transformRadix2(real, imag);
// More complicated algorithm for arbitrary sizes
else transformBluestein(real, imag);
}
/*
* Computes the inverse discrete Fourier transform (IDFT) of the given complex vector, storing the result back into the vector.
* The vector can have any length. This is a wrapper function. This transform does not perform scaling, so the inverse is not a true inverse.
*/
function inverseTransform(real, imag) {
transform(imag, real);
}
/*
* Computes the discrete Fourier transform (DFT) of the given complex vector, storing the result back into the vector.
* The vector's length must be a power of 2. Uses the Cooley-Tukey decimation-in-time radix-2 algorithm.
*/
function transformRadix2(real, imag) {
// Length variables
var n = real.length;
if (n != imag.length) throw 'Mismatched lengths';
if (n == 1)
// Trivial transform
return;
var levels = -1;
for (var i = 0; i < 32; i++) {
if (1 << i == n) levels = i; // Equal to log2(n)
}
if (levels == -1) throw 'Length is not a power of 2';
// Trigonometric tables
var cosTable = new Array(n / 2);
var sinTable = new Array(n / 2);
for (var i = 0; i < n / 2; i++) {
cosTable[i] = Math.cos((2 * Math.PI * i) / n);
sinTable[i] = Math.sin((2 * Math.PI * i) / n);
}
// Bit-reversed addressing permutation
for (var i = 0; i < n; i++) {
var j = reverseBits(i, levels);
if (j > i) {
var temp = real[i];
real[i] = real[j];
real[j] = temp;
temp = imag[i];
imag[i] = imag[j];
imag[j] = temp;
}
}
// Cooley-Tukey decimation-in-time radix-2 FFT
for (var size = 2; size <= n; size *= 2) {
var halfsize = size / 2;
var tablestep = n / size;
for (var i = 0; i < n; i += size) {
for (var j = i, k = 0; j < i + halfsize; j++, k += tablestep) {
var l = j + halfsize;
var tpre = real[l] * cosTable[k] + imag[l] * sinTable[k];
var tpim = -real[l] * sinTable[k] + imag[l] * cosTable[k];
real[l] = real[j] - tpre;
imag[l] = imag[j] - tpim;
real[j] += tpre;
imag[j] += tpim;
}
}
}
// Returns the integer whose value is the reverse of the lowest 'bits' bits of the integer 'x'.
function reverseBits(x, bits) {
var y = 0;
for (var i = 0; i < bits; i++) {
y = (y << 1) | (x & 1);
x >>>= 1;
}
return y;
}
}
/*
* Computes the discrete Fourier transform (DFT) of the given complex vector, storing the result back into the vector.
* The vector can have any length. This requires the convolution function, which in turn requires the radix-2 FFT function.
* Uses Bluestein's chirp z-transform algorithm.
*/
function transformBluestein(real, imag) {
// Find a power-of-2 convolution length m such that m >= n * 2 + 1
var n = real.length;
if (n != imag.length) throw 'Mismatched lengths';
var m = 1;
while (m < n * 2 + 1) m *= 2;
// Trignometric tables
var cosTable = new Array(n);
var sinTable = new Array(n);
for (var i = 0; i < n; i++) {
var j = (i * i) % (n * 2); // This is more accurate than j = i * i
cosTable[i] = Math.cos((Math.PI * j) / n);
sinTable[i] = Math.sin((Math.PI * j) / n);
}
// Temporary vectors and preprocessing
var areal = newArrayOfZeros(m);
var aimag = newArrayOfZeros(m);
for (var i = 0; i < n; i++) {
areal[i] = real[i] * cosTable[i] + imag[i] * sinTable[i];
aimag[i] = -real[i] * sinTable[i] + imag[i] * cosTable[i];
}
var breal = newArrayOfZeros(m);
var bimag = newArrayOfZeros(m);
breal[0] = cosTable[0];
bimag[0] = sinTable[0];
for (var i = 1; i < n; i++) {
breal[i] = breal[m - i] = cosTable[i];
bimag[i] = bimag[m - i] = sinTable[i];
}
// Convolution
var creal = new Array(m);
var cimag = new Array(m);
convolveComplex(areal, aimag, breal, bimag, creal, cimag);
// Postprocessing
for (var i = 0; i < n; i++) {
real[i] = creal[i] * cosTable[i] + cimag[i] * sinTable[i];
imag[i] = -creal[i] * sinTable[i] + cimag[i] * cosTable[i];
}
}
/*
* Computes the circular convolution of the given real vectors. Each vector's length must be the same.
*/
function convolveReal(x, y, out) {
var n = x.length;
if (n != y.length || n != out.length) throw 'Mismatched lengths';
convolveComplex(x, newArrayOfZeros(n), y, newArrayOfZeros(n), out, newArrayOfZeros(n));
}
/*
* Computes the circular convolution of the given complex vectors. Each vector's length must be the same.
*/
function convolveComplex(xreal, ximag, yreal, yimag, outreal, outimag) {
var n = xreal.length;
if (n != ximag.length || n != yreal.length || n != yimag.length || n != outreal.length || n != outimag.length)
throw 'Mismatched lengths';
xreal = xreal.slice();
ximag = ximag.slice();
yreal = yreal.slice();
yimag = yimag.slice();
transform(xreal, ximag);
transform(yreal, yimag);
for (var i = 0; i < n; i++) {
var temp = xreal[i] * yreal[i] - ximag[i] * yimag[i];
ximag[i] = ximag[i] * yreal[i] + xreal[i] * yimag[i];
xreal[i] = temp;
}
inverseTransform(xreal, ximag);
for (var i = 0; i < n; i++) {
// Scaling (because this FFT implementation omits it)
outreal[i] = xreal[i] / n;
outimag[i] = ximag[i] / n;
}
}
function newArrayOfZeros(n) {
var result = [];
for (var i = 0; i < n; i++) result.push(0);
return result;
}
function getPowerspectrum(buffer) {
let real = Array.from(buffer);
let imag = Array.from(Array(buffer.length), () => 0);
transform(real, imag);
let powerspec = [];
for (let idx = 0; idx < buffer.length / 2 + 1; idx++) {
powerspec[idx] = real[idx] * real[idx] + imag[idx] * imag[idx];
}
return powerspec;
}
function getMagnitude(buffer) {
let real = Array.from(buffer);
let imag = Array.from(Array(buffer.length), () => 0);
transform(real, imag);
let mag = [];
for (let idx = 0; idx < buffer.length / 2 + 1; idx++) {
mag[idx] = Math.sqrt(real[idx] * real[idx] + imag[idx] * imag[idx]);
}
return mag;
}
return {
transform: transform,
inverseTransform: inverseTransform,
getPowerspectrum: getPowerspectrum,
getMagnitude: getMagnitude,
};
}