You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 28, 2020. It is now read-only.
First of all thank you so much for sceneform library. It is amazing and it makes developers life super easy.
I am trying to create some GLB models and put them online to import them at runtime. I would like to keep these 3d models to be stored on remote location to reduce the size of my app.
I am using blender and import canonical face FBX (canonical_face_mesh.fbx) file as a reference. I am following exact steps mentioned in this stackoverflow thread here.
Moreover those mentioned steps I am exporting GLB file using Blender's export function. Then I upload it to my google drive and share it publicly and use the link in Android App to download it at runtime. However I get below error. Any idea what could be wrong? Any help here would be appreciated.
E/native: model.cc:39 Unknown type, bad hash: 0
E/native: export.cc:443 Unknown property type: 0
E/native: model.cc:39 Unknown type, bad hash: 0
E/native: export.cc:443 Unknown property type: 0
W/Filament: setMaterialInstanceAt() on primitive 0 of Renderable at 2: declared attributes [POSITION, TANGENTS, UV0] do no satisfy required attributes [POSITION, TANGENTS, COLOR, UV0]
W/Filament: [instance=2, primitive @ 0] missing required attributes (0xf), declared=0xb
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Hello Guys,
First of all thank you so much for sceneform library. It is amazing and it makes developers life super easy.
I am trying to create some GLB models and put them online to import them at runtime. I would like to keep these 3d models to be stored on remote location to reduce the size of my app.
I am using blender and import canonical face FBX (canonical_face_mesh.fbx) file as a reference. I am following exact steps mentioned in this stackoverflow thread here.
Moreover those mentioned steps I am exporting GLB file using Blender's export function. Then I upload it to my google drive and share it publicly and use the link in Android App to download it at runtime. However I get below error. Any idea what could be wrong? Any help here would be appreciated.
The text was updated successfully, but these errors were encountered: