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Hi,
I'm wondering if it is possible to modify the speed in which the agent walks/runs dynamically/programmatically ?
For example, speed up/down according to a function while the agent is interacting in the environment.
Thank you very much for your support,
The text was updated successfully, but these errors were encountered:
Unity (C#)
In Unity, you can modify the agent's speed by adjusting its NavMeshAgent or CharacterController speed dynamically:
Example
using UnityEngine;
using UnityEngine.AI;
public class AgentSpeedControl : MonoBehaviour
{
public NavMeshAgent agent;
public float baseSpeed = 3.5f;
public float speedMultiplier = 2.0f;
private float timeElapsed = 0f;
OpenAI Gym / Reinforcement Learning Environments
If you're using reinforcement learning environments like OpenAI Gym, you can modify an agent’s speed based on observations or a function:
Example
class CustomEnv(gym.Env):
def step(self, action):
speed = base_speed + np.sin(self.time_elapsed) * speed_multiplier
self.agent.velocity = speed * action # Modify movement dynamics
Robotics (ROS, Gazebo)
For robotic agents (like in Gazebo/ROS):
from geometry_msgs.msg import Twist
Hi,
I'm wondering if it is possible to modify the speed in which the agent walks/runs dynamically/programmatically ?
For example, speed up/down according to a function while the agent is interacting in the environment.
Thank you very much for your support,
The text was updated successfully, but these errors were encountered: