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A simple workaround could be just extending the image used to generate the hearts on the web map. I've used the vanilla absorption heart colors here to extend the health range displayed correctly out to 40 (20 hearts). The map also currently doesn't display the temporary hearts added by absorption from golden apples or similar only permanent hearts
That could work. The solution I was planning on going for is something like the Colorful Hearts mod where it's more dynamic/customizable. Wanted to do something similar with the armor hit points as well so this could be generalized as "improve the player nameplate"
Dynamic generation would be ideal compared to an image that just includes hundreds of health states, it unfortunately looks like you can't just drop this image in at /plugins/Pl3xMap/web/images/ on an existing installation and just use /pl3xmap reload to enable it live, and the extended image would have to be included before compiling for it to be used by the webmap.
If you have more than 10 hearts, it stops displaying the hearts.
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