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Sprite isometric position #57

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englercj opened this issue Jul 31, 2013 · 3 comments
Open

Sprite isometric position #57

englercj opened this issue Jul 31, 2013 · 3 comments
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@englercj
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setPosition should do isometric transformations for you if it is in a TiledMap that is isometric.

@mgutz
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mgutz commented Aug 2, 2013

I have initial implementation working here grapefruit basics of setPosition though not ready for pull request. Click on orb and leaf and move with arrow keys.

I can't seem to test physics though for setVelocity. If I assign mass property in Tiled, there are errors loading. Do you have a physics example anywhere? I don't mean to bother you but I really want to help with isometric stuff as that's what I am most interested in :)

@englercj
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englercj commented Aug 2, 2013

What errors do you get? All lttp sprites have physics enabled (though the ones from tiled are using the static property since they don't move.

@mgutz
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mgutz commented Aug 2, 2013

Oh, you updated that project yesterday. I'll look there. Probably user error.

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