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GLString.m
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GLString.m
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//
// File: GLString.m
// (Originally StringTexture.m)
//
// Abstract: Uses Quartz to draw a string into an OpenGL texture
//
// Version: 1.1 - Antialiasing option, Rounded Corners to the frame
// self contained OpenGL state, performance enhancements,
// other bug fixes.
// 1.0 - Original release.
//
//
// Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple")
// in consideration of your agreement to the following terms, and your use,
// installation, modification or redistribution of this Apple software
// constitutes acceptance of these terms. If you do not agree with these
// terms, please do not use, install, modify or redistribute this Apple
// software.
//
// In consideration of your agreement to abide by the following terms, and
// subject to these terms, Apple grants you a personal, non - exclusive
// license, under Apple's copyrights in this original Apple software ( the
// "Apple Software" ), to use, reproduce, modify and redistribute the Apple
// Software, with or without modifications, in source and / or binary forms;
// provided that if you redistribute the Apple Software in its entirety and
// without modifications, you must retain this notice and the following text
// and disclaimers in all such redistributions of the Apple Software. Neither
// the name, trademarks, service marks or logos of Apple Inc. may be used to
// endorse or promote products derived from the Apple Software without specific
// prior written permission from Apple. Except as expressly stated in this
// notice, no other rights or licenses, express or implied, are granted by
// Apple herein, including but not limited to any patent rights that may be
// infringed by your derivative works or by other works in which the Apple
// Software may be incorporated.
//
// The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
// WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
// WARRANTIES OF NON - INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION
// ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
//
// IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
// CONSEQUENTIAL DAMAGES ( INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION ) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION
// AND / OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
// UNDER THEORY OF CONTRACT, TORT ( INCLUDING NEGLIGENCE ), STRICT LIABILITY OR
// OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright ( C ) 2003-2007 Apple Inc. All Rights Reserved.
//
#import "GLString.h"
// The following is a NSBezierPath category to allow
// for rounded corners of the border
#pragma mark -
#pragma mark NSBezierPath Category
@implementation NSBezierPath (RoundRect)
+ (NSBezierPath *)bezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius {
NSBezierPath *result = [NSBezierPath bezierPath];
[result appendBezierPathWithRoundedRect:rect cornerRadius:radius];
return result;
}
- (void)appendBezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius {
if (!NSIsEmptyRect(rect)) {
if (radius > 0.0) {
// Clamp radius to be no larger than half the rect's width or height.
float clampedRadius = MIN(radius, 0.5 * MIN(rect.size.width, rect.size.height));
NSPoint topLeft = NSMakePoint(NSMinX(rect), NSMaxY(rect));
NSPoint topRight = NSMakePoint(NSMaxX(rect), NSMaxY(rect));
NSPoint bottomRight = NSMakePoint(NSMaxX(rect), NSMinY(rect));
[self moveToPoint:NSMakePoint(NSMidX(rect), NSMaxY(rect))];
[self appendBezierPathWithArcFromPoint:topLeft toPoint:rect.origin radius:clampedRadius];
[self appendBezierPathWithArcFromPoint:rect.origin toPoint:bottomRight radius:clampedRadius];
[self appendBezierPathWithArcFromPoint:bottomRight toPoint:topRight radius:clampedRadius];
[self appendBezierPathWithArcFromPoint:topRight toPoint:topLeft radius:clampedRadius];
[self closePath];
} else {
// When radius == 0.0, this degenerates to the simple case of a plain rectangle.
[self appendBezierPathWithRect:rect];
}
}
}
@end
#pragma mark -
#pragma mark GLString
// GLString follows
@implementation GLString
#pragma mark -
#pragma mark Deallocs
- (void) deleteTexture
{
if (texName && cgl_ctx) {
(*cgl_ctx->disp.delete_textures)(cgl_ctx->rend, 1, &texName);
texName = 0; // ensure it is zeroed for failure cases
cgl_ctx = 0;
}
}
- (void) dealloc
{
[self deleteTexture];
[textColor release];
[boxColor release];
[borderColor release];
[string release];
[super dealloc];
}
#pragma mark -
#pragma mark Initializers
// designated initializer
- (id) initWithAttributedString:(NSAttributedString *)attributedString withTextColor:(NSColor *)text withBoxColor:(NSColor *)box withBorderColor:(NSColor *)border
{
[super init];
cgl_ctx = NULL;
texName = 0;
texSize.width = 0.0f;
texSize.height = 0.0f;
[attributedString retain];
string = attributedString;
[text retain];
[box retain];
[border retain];
textColor = text;
boxColor = box;
borderColor = border;
staticFrame = NO;
antialias = YES;
marginSize.width = 4.0f; // standard margins
marginSize.height = 2.0f;
cRadius = 4.0f;
requiresUpdate = YES;
// all other variables 0 or NULL
return self;
}
- (id) initWithString:(NSString *)aString withAttributes:(NSDictionary *)attribs withTextColor:(NSColor *)text withBoxColor:(NSColor *)box withBorderColor:(NSColor *)border
{
return [self initWithAttributedString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease] withTextColor:text withBoxColor:box withBorderColor:border];
}
// basic methods that pick up defaults
- (id) initWithAttributedString:(NSAttributedString *)attributedString;
{
return [self initWithAttributedString:attributedString withTextColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:1.0f] withBoxColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:0.0f] withBorderColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:0.0f]];
}
- (id) initWithString:(NSString *)aString withAttributes:(NSDictionary *)attribs
{
return [self initWithAttributedString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease] withTextColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:1.0f] withBoxColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:0.0f] withBorderColor:[NSColor colorWithDeviceRed:1.0f green:1.0f blue:1.0f alpha:0.0f]];
}
- (void) genTexture; // generates the texture without drawing texture to current context
{
NSImage * image;
NSBitmapImageRep * bitmap;
NSSize previousSize = texSize;
if ((NO == staticFrame) && (0.0f == frameSize.width) && (0.0f == frameSize.height)) { // find frame size if we have not already found it
frameSize = [string size]; // current string size
frameSize.width += marginSize.width * 2.0f; // add padding
frameSize.height += marginSize.height * 2.0f;
}
image = [[NSImage alloc] initWithSize:frameSize];
[image lockFocus];
[[NSGraphicsContext currentContext] setShouldAntialias:antialias];
if ([boxColor alphaComponent]) { // this should be == 0.0f but need to make sure
[boxColor set];
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height) , 0.5, 0.5)
cornerRadius:cRadius];
[path fill];
}
if ([borderColor alphaComponent]) {
[borderColor set];
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height), 0.5, 0.5)
cornerRadius:cRadius];
[path setLineWidth:1.0f];
[path stroke];
}
[textColor set];
[string drawAtPoint:NSMakePoint (marginSize.width, marginSize.height)]; // draw at offset position
bitmap = [[NSBitmapImageRep alloc] initWithFocusedViewRect:NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height)];
[image unlockFocus];
texSize.width = [bitmap pixelsWide];
texSize.height = [bitmap pixelsHigh];
if (cgl_ctx = CGLGetCurrentContext ()) { // if we successfully retrieve a current context (required)
glPushAttrib(GL_TEXTURE_BIT);
if (0 == texName) glGenTextures (1, &texName);
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, texName);
if (NSEqualSizes(previousSize, texSize)) {
glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT,0,0,0,texSize.width,texSize.height,[bitmap hasAlpha] ? GL_RGBA : GL_RGB,GL_UNSIGNED_BYTE,[bitmap bitmapData]);
} else {
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, texSize.width, texSize.height, 0, [bitmap hasAlpha] ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, [bitmap bitmapData]);
}
glPopAttrib();
} else
NSLog (@"StringTexture -genTexture: Failure to get current OpenGL context\n");
[bitmap release];
[image release];
requiresUpdate = NO;
}
#pragma mark -
#pragma mark Accessors
- (GLuint) texName
{
return texName;
}
- (NSSize) texSize
{
return texSize;
}
#pragma mark Text Color
- (void) setTextColor:(NSColor *)color // set default text color
{
[color retain];
[textColor release];
textColor = color;
requiresUpdate = YES;
}
- (NSColor *) textColor
{
return textColor;
}
#pragma mark Box Color
- (void) setBoxColor:(NSColor *)color // set default text color
{
[color retain];
[boxColor release];
boxColor = color;
requiresUpdate = YES;
}
- (NSColor *) boxColor
{
return boxColor;
}
#pragma mark Border Color
- (void) setBorderColor:(NSColor *)color // set default text color
{
[color retain];
[borderColor release];
borderColor = color;
requiresUpdate = YES;
}
- (NSColor *) borderColor
{
return borderColor;
}
#pragma mark Margin Size
// these will force the texture to be regenerated at the next draw
- (void) setMargins:(NSSize)size // set offset size and size to fit with offset
{
marginSize = size;
if (NO == staticFrame) { // ensure dynamic frame sizes will be recalculated
frameSize.width = 0.0f;
frameSize.height = 0.0f;
}
requiresUpdate = YES;
}
- (NSSize) marginSize
{
return marginSize;
}
#pragma mark Antialiasing
- (BOOL) antialias
{
return antialias;
}
- (void) setAntialias:(bool)request
{
antialias = request;
requiresUpdate = YES;
}
#pragma mark Frame
- (NSSize) frameSize
{
if ((NO == staticFrame) && (0.0f == frameSize.width) && (0.0f == frameSize.height)) { // find frame size if we have not already found it
frameSize = [string size]; // current string size
frameSize.width += marginSize.width * 2.0f; // add padding
frameSize.height += marginSize.height * 2.0f;
}
return frameSize;
}
- (BOOL) staticFrame
{
return staticFrame;
}
- (void) useStaticFrame:(NSSize)size // set static frame size and size to frame
{
frameSize = size;
staticFrame = YES;
requiresUpdate = YES;
}
- (void) useDynamicFrame
{
if (staticFrame) { // set to dynamic frame and set to regen texture
staticFrame = NO;
frameSize.width = 0.0f; // ensure frame sizes will be recalculated
frameSize.height = 0.0f;
requiresUpdate = YES;
}
}
#pragma mark String
- (void) setString:(NSAttributedString *)attributedString // set string after initial creation
{
[attributedString retain];
[string release];
string = attributedString;
if (NO == staticFrame) { // ensure dynamic frame sizes will be recalculated
frameSize.width = 0.0f;
frameSize.height = 0.0f;
}
requiresUpdate = YES;
}
- (void) setString:(NSString *)aString withAttributes:(NSDictionary *)attribs; // set string after initial creation
{
[self setString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease]];
}
#pragma mark -
#pragma mark Drawing
- (void) drawWithBounds:(NSRect)bounds
{
if (requiresUpdate)
[self genTexture];
if (texName) {
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); // GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
glDisable (GL_DEPTH_TEST); // ensure text is not remove by depth buffer test.
glEnable (GL_BLEND); // for text fading
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
glEnable (GL_TEXTURE_RECTANGLE_EXT);
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, texName);
glBegin (GL_QUADS);
glTexCoord2f (0.0f, 0.0f); // draw upper left in world coordinates
glVertex2f (bounds.origin.x, bounds.origin.y);
glTexCoord2f (0.0f, texSize.height); // draw lower left in world coordinates
glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height);
glTexCoord2f (texSize.width, texSize.height); // draw upper right in world coordinates
glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height);
glTexCoord2f (texSize.width, 0.0f); // draw lower right in world coordinates
glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
glEnd ();
glPopAttrib();
}
}
- (void) drawAtPoint:(NSPoint)point
{
if (requiresUpdate)
[self genTexture]; // ensure size is calculated for bounds
if (texName) // if successful
[self drawWithBounds:NSMakeRect (point.x, point.y, texSize.width, texSize.height)];
}
@end