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Unity multiplayer #61

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PatrykPaluch opened this issue May 13, 2024 · 0 comments
Open

Unity multiplayer #61

PatrykPaluch opened this issue May 13, 2024 · 0 comments

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@PatrykPaluch
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  • Check and compare existing libs/frameworks/solutions
    • How easy is to implement multiplayer sync for
      • Unity build-in components eg. Transform, Rigidbody (Physics), Renderers, etc.
      • custom components updated every frame/fixed frame
      • events send once in a while
    • Support for MonoBehaviour and DOTS
    • Performance
    • Does it allow to build/run server as independent application
    • Does it allow to to track and control every player independent (eg. for large open world, where a player does not need to receive data from chunks loaded far from him; or for team chat/vc)
    • Does it allow to manage multiple Unity scenes
    • Available dev tools.
    • License
  • Prepare demo or summary for the team

Preferably check everything based on cosmobot and our long term plans

@PatrykPaluch PatrykPaluch converted this from a draft issue May 13, 2024
@PatrykPaluch PatrykPaluch moved this from In progress to TODO in Cosmobot Dec 13, 2024
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