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Check and compare existing libs/frameworks/solutions
How easy is to implement multiplayer sync for
Unity build-in components eg. Transform, Rigidbody (Physics), Renderers, etc.
custom components updated every frame/fixed frame
events send once in a while
Support for MonoBehaviour and DOTS
Performance
Does it allow to build/run server as independent application
Does it allow to to track and control every player independent (eg. for large open world, where a player does not need to receive data from chunks loaded far from him; or for team chat/vc)
Does it allow to manage multiple Unity scenes
Available dev tools.
License
Prepare demo or summary for the team
Preferably check everything based on cosmobot and our long term plans
The text was updated successfully, but these errors were encountered:
Preferably check everything based on cosmobot and our long term plans
The text was updated successfully, but these errors were encountered: