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FCG_Lab_Viewer.cbp
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FCG_Lab_Viewer.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="FCG Lab Viewer" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/main" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Debug/" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-Wno-unknown-pragmas" />
<Add option="-std=c++11" />
<Add option="-g" />
<Add directory="include" />
<Add directory="libs/gl3w" />
<Add directory="libs/glfw/include" />
<Add directory="libs/imgui" />
<Add directory="libs/tiny_obj_loader" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/main" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Release/" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-std=c++11" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="Linux">
<Option output="bin/Linux/main" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Linux/" />
<Option object_output="obj/Linux/" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-g" />
</Compiler>
<Linker>
<Add option="lib-linux/libglfw3.a -lrt -lm -ldl -lX11 -lpthread -lXrandr -lXinerama -lXxf86vm -lXcursor" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-Wno-unused-function" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="lib\libglfw3.a `pkg-config --cflags glfw3` -lglfw3 -lgdi32 -lopengl32 -limm32" />
<Add directory="lib" />
</Linker>
<Unit filename="include/callbacks.h" />
<Unit filename="include/glm/detail/glm.cpp" />
<Unit filename="include/globals.h" />
<Unit filename="include/headers.h" />
<Unit filename="include/initialize_globals.h" />
<Unit filename="include/matrices.h" />
<Unit filename="include/camera.h" />
<Unit filename="include/interface.h" />
<Unit filename="include/shaders.h" />
<Unit filename="include/opengl_loader.h" />
<Unit filename="include/model_loader.h" />
<Unit filename="include/scene_loader.h" />
<Unit filename="include/bezier.h" />
<Unit filename="include/scene.h" />
<Unit filename="include/gl3w/GL/gl3w.h">
<Option compilerVar="CC" />
</Unit>
<Unit filename="libs/gl3w/GL/gl3w.c" />
<Unit filename="libs/gl3w/GL/glcorearb.h" />
<Unit filename="libs/glfw/include/GLFW/glfw3.h" />
<Unit filename="libs/glfw/include/GLFW/glfw3native.h" />
<Unit filename="libs/imgui/imconfig.h" />
<Unit filename="libs/imgui/imgui.cpp" />
<Unit filename="libs/imgui/imgui.h" />
<Unit filename="libs/imgui/imgui_demo.cpp" />
<Unit filename="libs/imgui/imgui_draw.cpp" />
<Unit filename="libs/imgui/imgui_impl_glfw.cpp" />
<Unit filename="libs/imgui/imgui_impl_glfw.h" />
<Unit filename="libs/imgui/imgui_impl_opengl3.cpp" />
<Unit filename="libs/imgui/imgui_impl_opengl3.h" />
<Unit filename="libs/imgui/imgui_internal.h" />
<Unit filename="libs/imgui/imgui_widgets.cpp" />
<Unit filename="libs/imgui/imstb_rectpack.h" />
<Unit filename="libs/imgui/imstb_textedit.h" />
<Unit filename="libs/imgui/imstb_truetype.h" />
<Unit filename="libs/tiny_obj_loader/tiny_obj_loader.cpp" />
<Unit filename="libs/tiny_obj_loader/tiny_obj_loader.h" />
<Unit filename="src/callbacks.cpp" />
<Unit filename="src/camera.cpp" />
<Unit filename="src/matrices.cpp" />
<Unit filename="src/shaders.cpp" />
<Unit filename="src/interface.cpp" />
<Unit filename="src/opengl_loader.cpp" />
<Unit filename="src/model_loader.cpp" />
<Unit filename="src/scene_loader.cpp" />
<Unit filename="src/scene_3.cpp" />
<Unit filename="src/scene_3_interface.cpp" />
<Unit filename="src/scene_4.cpp" />
<Unit filename="src/scene_4_interface.cpp" />
<Unit filename="src/main.cpp" />
<Unit filename="src/shader_fragment.glsl" />
<Unit filename="src/shader_vertex.glsl" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>