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Can't be open on MacOS #328
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I already know, but why not just submit the app to Apple |
I could yes, but it is a bit troublesome to go through Apple store for a free app. |
In our company, we cannot bypass the Gatekeeper, which means we are unable to use Goxel. |
I’ll check it out, I have a developer account so I guess I should be able
to sign it or even put it on the store.
…On Sun, Dec 17, 2023 at 6:59 AM Samouraï ***@***.***> wrote:
In our company, we cannot bypass the Gatekeeper, which means we are unable
to use Goxel.
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I just did a new release (0.13.0) with a signed package for MacOS. Le me know if that works. |
I've just installed version 0.13.0, and everything works, thanks for the update. |
I am getting this error with the latest version 0.15.1 |
Ok I’ll need to check it. I thought I signed the package, but maybe I did a
mistake somewhere.
…On Sat, Aug 17, 2024 at 9:29 AM BYDED ***@***.***> wrote:
I am getting this error with the latest version 0.15.1
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I replaced the package on GitHub with a new one, that hopefully works better. Can you try it out? |
Hey, it's working now, thanks! I just have another question. When I try to export to .png none of my materials are exported and when I export .gltf and open in blender the opacity of the materials is not respected. Any way to fix this? P.S I'm checking the “vertex color” option when exporting @guillaumechereau just following up here |
When i try to open the app i get this message:
Unable to open 'Goxel.app' because Apple cannot verify that it does not contain malicious software.
This software needs to be updated. Contact the developer for more information.
The text was updated successfully, but these errors were encountered: