Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Antialiasing results in broken texture #413

Open
0x1bd opened this issue Feb 11, 2025 · 4 comments
Open

Antialiasing results in broken texture #413

0x1bd opened this issue Feb 11, 2025 · 4 comments

Comments

@0x1bd
Copy link

0x1bd commented Feb 11, 2025

When ticking the antialiasing box and painting with the brush and exporting the gltf, the resulting file contains a broken texture. It also seems, that the size of the image increases from 64x64 to 128x128.

With antialiasing:

Image

Without antialiasing:
Image

@0x1bd
Copy link
Author

0x1bd commented Feb 11, 2025

I have found a workaround. When exporting, tick the Vertex Color checkbox.

@guillaumechereau
Copy link
Owner

Normally the size of the texture grows to accommodate more colors. What do you mean by broken texture? It doesn't look good on the model?

@0x1bd
Copy link
Author

0x1bd commented Feb 17, 2025

Yeah, when I import the generated gltf file, the texture has a lot of black spots.

@guillaumechereau
Copy link
Owner

guillaumechereau commented Feb 17, 2025 via email

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants