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Antialiasing results in broken texture #413
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I have found a workaround. When exporting, tick the |
Normally the size of the texture grows to accommodate more colors. What do you mean by broken texture? It doesn't look good on the model? |
Yeah, when I import the generated gltf file, the texture has a lot of black spots. |
Do you have an example of gox file that shows the problem? I tried but
couldn’t reproduce the issue.
…On Mon, Feb 17, 2025 at 14:22 kvxd ***@***.***> wrote:
Yeah, when I import the generated gltf file, the texture has a lot of
black spots.
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Yeah, when I import the generated gltf file, the texture has a lot of
black spots.
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When ticking the antialiasing box and painting with the brush and exporting the gltf, the resulting file contains a broken texture. It also seems, that the size of the image increases from 64x64 to 128x128.
With antialiasing:
Without antialiasing:

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