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item_conventions.md

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Items

  • items are saved in a json-file, which has one json-object with the key "items" and an array of item-data value as value
  • every value within the item-data is stored as a String

Item

  • item_class: any kind of item (headers below)
  • item_image: a key value of images
  • item_name: name of the item

Weapon

  • weapon_cooldown: how long before re-use
  • weapon_duration: only range weapon, velocity projectile
  • weapon_impact: radius of attacked area
  • weapon_impactAngle: only melee weapons, how far to side
  • weapon_multiTarget: "true" or "false"
  • weapon_range: only for range weapons, how far
  • weapon_skin: which player sprite
  • weapon_type: "melee" or "range"
  • weapon_value: strength of the weapon

Armor

  • armor_buff: increase in player HP
  • armor_skin: which player sprite

Shield

  • shield_buff: increase in player HP

Potion

  • potion_effect: either "heal", "strength" or "speed"