- items are saved in a json-file, which has one json-object with the key "items" and an array of item-data value as value
- every value within the item-data is stored as a String
item_class
: any kind of item (headers below)item_image
: a key value of imagesitem_name
: name of the item
weapon_cooldown
: how long before re-useweapon_duration
: only range weapon, velocity projectileweapon_impact
: radius of attacked areaweapon_impactAngle
: only melee weapons, how far to sideweapon_multiTarget
: "true" or "false"weapon_range
: only for range weapons, how farweapon_skin
: which player spriteweapon_type
: "melee" or "range"weapon_value
: strength of the weapon
armor_buff
: increase in player HParmor_skin
: which player sprite
shield_buff
: increase in player HP
potion_effect
: either "heal", "strength" or "speed"