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Because having an older PAL TV that doesn't support NTSC colour profiles or 60hz signals will forever haunt me.
The text was updated successfully, but these errors were encountered:
Yeah this is will be very useful.
At this moment I think that you can experiment resolution in renderer_settings.hpp or somewhere in renderer_core_gs.cpp
renderer_settings.hpp
renderer_core_gs.cpp
From what I remember, I kinda "hardcoded" this resolution, because it give a lot of space for textures (more than PAL?)
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Because having an older PAL TV that doesn't support NTSC colour profiles or 60hz signals will forever haunt me.
The text was updated successfully, but these errors were encountered: