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Fix scaling of sticky projectiles and the like #164

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toberge opened this issue Apr 22, 2023 · 0 comments · May be fixed by #843
Open

Fix scaling of sticky projectiles and the like #164

toberge opened this issue Apr 22, 2023 · 0 comments · May be fixed by #843
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@toberge
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toberge commented Apr 22, 2023

transforms are wicked

@toberge toberge added the bug Something isn't working label Apr 22, 2023
@ghost ghost moved this to Ideas in Prosjekt-Spill-H22 board Apr 22, 2023
@Fueredoriku Fueredoriku mentioned this issue Jan 3, 2024
@Fueredoriku Fueredoriku linked a pull request Oct 6, 2024 that will close this issue
10 tasks
Fueredoriku added a commit that referenced this issue Nov 22, 2024
- Fixed issue where objectpools and their holders persited in scene hierarchy
- Fixed issue where players would not get ignited by fire mesh projectiles
- Added object pooling for trail fire
- Adjusted fire particle scaling on fire extension model
- Adjusted stickyprojectiles to spawn at oldposition instead for better visuals
@Fueredoriku Fueredoriku self-assigned this Nov 22, 2024
@Fueredoriku Fueredoriku linked a pull request Nov 22, 2024 that will close this issue
10 tasks
Fueredoriku added a commit that referenced this issue Nov 26, 2024
- Fixed issue where objectpools and their holders persited in scene hierarchy
- Fixed issue where players would not get ignited by fire mesh projectiles
- Added object pooling for trail fire
- Adjusted fire particle scaling on fire extension model
- Adjusted stickyprojectiles to spawn at oldposition instead for better visuals
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2 participants