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- Fixed issue where objectpools and their holders persited in scene hierarchy
- Fixed issue where players would not get ignited by fire mesh projectiles
- Added object pooling for trail fire
- Adjusted fire particle scaling on fire extension model
- Adjusted stickyprojectiles to spawn at oldposition instead for better visuals
- Fixed issue where objectpools and their holders persited in scene hierarchy
- Fixed issue where players would not get ignited by fire mesh projectiles
- Added object pooling for trail fire
- Adjusted fire particle scaling on fire extension model
- Adjusted stickyprojectiles to spawn at oldposition instead for better visuals
transforms are wicked
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