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CMakeLists.txt
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cmake_minimum_required (VERSION 2.8)
project (3dchess)
option(TEST "If on tests for the project are built." ON)
if("${PROJECT_SOURCE_DIR}" STREQUAL "${PROJECT_BINARY_DIR}")
message(SEND_ERROR "In-source builds are not allowed.")
endif()
if (MSVC)
# Add windows target version (Windows XP)
add_definitions(-D_WIN32_WINNT=0x0501 -DNOMINMAX -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS)
# Ensure we use the multithreaded runtime
# http://www.cmake.org/Wiki/CMake_FAQ#Dynamic_Replace
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif(${flag_var} MATCHES "/MD")
endforeach(flag_var)
endif()
# SDL 2.0 doesn't seem to be widespread under Linux hence build
# it in-tree. Build only what we need though.
set(SDL_SHARED OFF CACHE BOOL "Build SDL2 with shared library support")
set(DIRECTX OFF CACHE BOOL "Build SDL2 with DirectX support")
find_package(OpenGL REQUIRED)
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_RUNTIME ON)
find_package(Boost 1.54 REQUIRED COMPONENTS chrono log_setup log filesystem date_time thread system program_options serialization)
add_subdirectory(3rdparty/SDL-2.0.1-7804)
add_subdirectory(3rdparty/SOIL)
add_subdirectory(3rdparty/freetype2)
set(ASSIMP_BUILD_STATIC_LIB ON CACHE BOOL "Build as static lib")
set(ASSIMP_BUILD_ASSIMP_TOOLS OFF CACHE BOOL "Don't build tools")
add_subdirectory(3rdparty/assimp)
# Contains GUI related sources and headers
set(GUI_SOURCES
src/gui/AnimationHelper.h
src/gui/GuiWindow.h
src/gui/Menu2D.h
src/gui/Menu2DItem.h
src/gui/StateMachine.h
src/gui/FreeType.h
src/gui/Mesh.h
src/gui/AssimpHelper.h
src/gui/ChessSet.h
src/gui/Model.h
src/gui/ObjectHelper.h
src/gui/GuiObserver.h
src/gui/GUIPlayer.h
src/gui/ArrowNavigationHandler.h
src/gui/SaveGame.h
src/gui/ResourceInitializer.h
src/gui/AnimationHelper.cpp
src/gui/GuiWindow.cpp
src/gui/Menu2D.cpp
src/gui/Menu2DItem.cpp
src/gui/StateMachine.cpp
src/gui/FreeType.cpp
src/gui/Mesh.cpp
src/gui/AssimpHelper.cpp
src/gui/ChessSet.cpp
src/gui/Model.cpp
src/gui/ObjectHelper.cpp
src/gui/GuiObserver.cpp
src/gui/ArrowNavigationHandler.cpp
src/gui/SaveGame.cpp
src/gui/ResourceInitializer.cpp
)
source_group(gui FILES ${GUI_SOURCES})
# Interfaces for the gui
set(GUI_INTERFACE_SOURCES
src/gui/interface/AbstractState.h
)
source_group(gui\\interface FILES ${GUI_INTERFACE_SOURCES})
# States for the gui
set(GUI_STATE_SOURCES
src/gui/states/MenuMain.h
src/gui/states/MenuLoadGame.h
src/gui/states/MenuOptions.h
src/gui/states/MenuGameMode.h
src/gui/states/MenuPlayerColor.h
src/gui/states/GamePlay.h
src/gui/states/MenuMain.cpp
src/gui/states/MenuLoadGame.cpp
src/gui/states/MenuOptions.cpp
src/gui/states/MenuGameMode.cpp
src/gui/states/MenuPlayerColor.cpp
src/gui/states/GamePlay.cpp
)
source_group(gui\\states FILES ${GUI_STATE_SOURCES})
# Contains various helpers and other small things
set(MISC_SOURCES
src/misc/ConsolePlayer.h
src/misc/ConsolePlayer.cpp
src/misc/LoggingGameObserver.h
src/misc/LoggingGameObserver.cpp
src/misc/DummyPlayer.h
src/misc/helper.h
src/misc/DebugTools.h
src/misc/DebugTools.cpp
)
source_group(misc FILES ${MISC_SOURCES})
# Game logic sources and headers
set(LOGIC_SOURCES
src/logic/GameLogic.h
src/logic/GameLogic.cpp
src/logic/ChessTypes.h
src/logic/ChessTypes.cpp
src/logic/GameState.h
src/logic/GameState.cpp
src/logic/ChessBoard.h
src/logic/ChessBoard.cpp
src/logic/TurnGenerator.h
src/logic/TurnGenerator.cpp
src/logic/Turn.h
src/logic/Turn.cpp
src/logic/IncrementalMaterialAndPSTEvaluator.h
src/logic/IncrementalMaterialAndPSTEvaluator.cpp
src/logic/IncrementalZobristHasher.h
src/logic/IncrementalZobristHasher.cpp
)
source_group(logic FILES ${LOGIC_SOURCES})
# Interfaces for the game logic
set(LOGIC_INTERFACE_SOURCES
src/logic/interface/AbstractGameObserver.h
src/logic/interface/AbstractPlayer.h
src/logic/interface/AbstractGameLogic.h
src/logic/interface/AbstractTurnGenerator.h
)
source_group(logic\\interface FILES ${LOGIC_INTERFACE_SOURCES})
# Threaded related tooling for game logic
set(LOGIC_THREADING_SOURCES
src/logic/threading/ServiceDispatcherThread.h
src/logic/threading/ServiceDispatcher.h
src/logic/threading/ObserverDispatcherProxy.h
src/logic/threading/PlayerDispatcherProxy.h
)
source_group(logic\\threading FILES ${LOGIC_THREADING_SOURCES})
# Core functionality outside of the three big classes
set(CORE_SOURCES
src/core/GameConfiguration.h
src/core/GameConfiguration.cpp
src/core/Logging.h
src/core/Logging.cpp
src/core/Globals.h
src/core/Globals.cpp
)
source_group(core FILES ${CORE_SOURCES})
# Artificial intelligence headers and sources
set(AI_SOURCES
src/ai/AIPlayer.h
src/ai/AIPlayer.cpp
src/ai/Negamax.h
src/ai/PolyglotBook.h
src/ai/PolyglotBook.cpp
src/ai/TranspositionTable.h
)
source_group(ai FILES ${AI_SOURCES})
# Sources in the 3dchess project
set(EVERYTHINGBUTGUI_SOURCES
${MISC_SOURCES}
${LOGIC_SOURCES}
${LOGIC_INTERFACE_SOURCES}
${LOGIC_THREADING_SOURCES}
${CORE_SOURCES}
${AI_SOURCES}
)
set(SOURCES
${GUI_SOURCES}
${GUI_INTERFACE_SOURCES}
${GUI_STATE_SOURCES}
${GUI_FIGURE_SOURCES}
${EVERYTHINGBUTGUI_SOURCES}
)
# Library dependencies
set(EVERYTHINGBUTGUI_LIBRARIES
${Boost_LIBRARIES}
)
set(LIBRARIES
SDL2-static
${OPENGL_LIBRARIES}
SOIL
freetype
assimp
${EVERYTHINGBUTGUI_LIBRARIES}
)
# 3rd-Party headers
include_directories(SYSTEM
${SDL2_SOURCE_DIR}/include
${OpenGL_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${SOIL_SOURCE_DIR}/include
${freetype_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/include
)
include_directories(
src
)
# copy resources folders
file(COPY resources DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
link_directories(${OpenGL_LIBRARY_DIRS})
add_definitions(${OpenGL_DEFINITIONS})
if(CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
# Enable C++11 and stricter warning handling. Also enable debug symbols.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11 -pedantic -Werror -Wall -Wno-missing-braces")
elseif(MSVC)
# /WX Enable warnings as errors on MSVC.
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX")
endif()
add_executable(3dchess src/3dchess.cpp ${SOURCES})
target_link_libraries(3dchess SDL2main ${LIBRARIES})
if (TEST)
# Consolechess binary
set(CONSOLECHESS_SOURCES
test/other/consolechess.cpp
)
add_executable(consolechess ${CONSOLECHESS_SOURCES} ${EVERYTHINGBUTGUI_SOURCES})
target_link_libraries(consolechess ${EVERYTHINGBUTGUI_LIBRARIES})
# The officially recommended way of integrating these is to compile
# them with your project instead of relying on them being available
# externally so do that
add_subdirectory(3rdparty/gmock-1.7.0)
enable_testing()
include_directories(SYSTEM
${gtest_SOURCE_DIR}/include
${gmock_SOURCE_DIR}/include)
#
# MISC tests for the odd helper things in the project
#
set(MISC_TEST_SOURCES
test/test_main.cpp
test/misc_test.cpp
)
add_executable(misc_test ${MISC_TEST_SOURCES} ${EVERYTHINGBUTGUI_SOURCES})
target_link_libraries(misc_test gmock ${EVERYTHINGBUTGUI_LIBRARIES})
set_target_properties (misc_test PROPERTIES COMPILE_DEFINITIONS "TEST_LOG_NAME=\"misc_test.log\"")
add_test(NAME Misc-Testset COMMAND misc_test)
#
# AI tests for testing the AI algorithms
#
set(AI_TEST_SOURCES
test/test_main.cpp
test/ai/AIPlayer_test.cpp
test/ai/Negamax_test.cpp
test/ai/PolyglotBook_test.cpp
test/ai/TranspositionTable_test.cpp
)
add_executable(ai_test ${AI_TEST_SOURCES} ${EVERYTHINGBUTGUI_SOURCES})
target_link_libraries(ai_test gmock ${EVERYTHINGBUTGUI_LIBRARIES})
set_target_properties (ai_test PROPERTIES COMPILE_DEFINITIONS "TEST_LOG_NAME=\"ai_test.log\"")
add_test(NAME AI-Testset COMMAND ai_test)
#
# LOGIC tests for testing game logic, turn generation etc.
#
set(LOGIC_TEST_SOURCES
test/logic/GameState_test.cpp
test/logic/ChessBoard_test.cpp
test/logic/TurnGeneratorIntern_test.cpp
test/logic/TurnGeneratorExtern_test.cpp
)
add_executable(logic_test ${LOGIC_TEST_SOURCES} ${EVERYTHINGBUTGUI_SOURCES})
target_link_libraries(logic_test gmock_main ${EVERYTHINGBUTGUI_LIBRARIES})
add_test(NAME Logic-Testset COMMAND logic_test)
#
# INTEGRATION tests for testing several components in conjunction
#
set(INTEGRATION_TEST_SOURCES
test/test_main.cpp
test/integration/Gen_Alg_Eval_test.cpp
)
add_executable(integration_test ${INTEGRATION_TEST_SOURCES} ${EVERYTHINGBUTGUI_SOURCES})
target_link_libraries(integration_test gmock ${EVERYTHINGBUTGUI_LIBRARIES})
set_target_properties (integration_test PROPERTIES COMPILE_DEFINITIONS "TEST_LOG_NAME=\"integration_test.log\"")
add_test(NAME Integration_test-Testset COMMAND integration_test)
endif()