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DrawTriangle
TestImageFloatTranslate
TestImageFloatTranslate was introduced for #1171 but only for DrawImage. Probably we need DrawTriangle version.
DrawImage
This would require position adjustment and degrade performance unfortunately. We need more time to determine whether we introduce it or not.
No response
The text was updated successfully, but these errors were encountered:
Unfortunately, not doing the adjustment for DrawTriangles was intentional. See 99e777b
diff --git a/examples/vector/main.go b/examples/vector/main.go index 0ec64d52d..b5c7c86f2 100644 --- a/examples/vector/main.go +++ b/examples/vector/main.go @@ -284,7 +284,7 @@ func (g *Game) drawWave(screen *ebiten.Image, counter int, aa bool, line bool) { if line { op := &vector.StrokeOptions{} - op.Width = 5 + op.Width = 15 op.LineJoin = vector.LineJoinRound g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op) } else {
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What feature would you like to be added?
TestImageFloatTranslate
was introduced for #1171 but only forDrawImage
. Probably we needDrawTriangle
version.This would require position adjustment and degrade performance unfortunately. We need more time to determine whether we introduce it or not.
Why is this needed?
No response
The text was updated successfully, but these errors were encountered: