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internal/graphicsdriver/metal: use one integrated struct for uniform variables #3164

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hajimehoshi opened this issue Nov 24, 2024 · 0 comments
Closed
2 of 11 tasks

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@hajimehoshi
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hajimehoshi commented Nov 24, 2024

Operating System

  • Windows
  • macOS
  • Linux
  • FreeBSD
  • OpenBSD
  • Android
  • iOS
  • Nintendo Switch
  • PlayStation 5
  • Xbox
  • Web Browsers

What feature would you like to be added?

As the memory layout is defined explicitly by the specification, we should use a struct. This would improve the readability of a generated MSL code from a Kage code. Not sure this would improve the performance, but maybe it will?

Why is this needed?

No response

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