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Excuse my crude explanation. I've just started playing with cinder today and haven't written C for a LONG time. I get an EXC_BAD_ACCESS exception on Thread1 that appears in disposeDevice at Gamepad_macosx.c:347. This occurs on closing the supplied sample application and it looks like it is happening when freeing Gamepad_devicePrivate.axisElements (377).
This is with a ps3 controller attached. I noticed that axisElements is only alloc'ed under specific conditions (l. 305) so might be that this doesn't meet those conditions.
The text was updated successfully, but these errors were encountered:
Testing with Cinder 0.8.6 on XCode 5.1
Excuse my crude explanation. I've just started playing with cinder today and haven't written C for a LONG time. I get an EXC_BAD_ACCESS exception on Thread1 that appears in disposeDevice at Gamepad_macosx.c:347. This occurs on closing the supplied sample application and it looks like it is happening when freeing Gamepad_devicePrivate.axisElements (377).
This is with a ps3 controller attached. I noticed that axisElements is only alloc'ed under specific conditions (l. 305) so might be that this doesn't meet those conditions.
The text was updated successfully, but these errors were encountered: