Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

EXC_BAD_ACCESS on disposeDevice #1

Open
philboltt opened this issue Sep 22, 2014 · 0 comments
Open

EXC_BAD_ACCESS on disposeDevice #1

philboltt opened this issue Sep 22, 2014 · 0 comments

Comments

@philboltt
Copy link

Testing with Cinder 0.8.6 on XCode 5.1

Excuse my crude explanation. I've just started playing with cinder today and haven't written C for a LONG time. I get an EXC_BAD_ACCESS exception on Thread1 that appears in disposeDevice at Gamepad_macosx.c:347. This occurs on closing the supplied sample application and it looks like it is happening when freeing Gamepad_devicePrivate.axisElements (377).

This is with a ps3 controller attached. I noticed that axisElements is only alloc'ed under specific conditions (l. 305) so might be that this doesn't meet those conditions.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant