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carpet_brush.h
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carpet_brush.h
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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_CARPET_BRUSH_H
#define RME_CARPET_BRUSH_H
#include "brush.h"
//=============================================================================
// Carpetbrush, for tables, and some things that behave like tables
// and with tables I really mean counters.
class CarpetBrush : public Brush
{
public:
static void init();
CarpetBrush();
virtual ~CarpetBrush();
bool isCarpet() const { return true; }
CarpetBrush* asCarpet() { return static_cast<CarpetBrush*>(this); }
virtual bool load(pugi::xml_node node, wxArrayString& warnings);
virtual bool canDraw(BaseMap* map, const Position& position) const;
virtual void draw(BaseMap* map, Tile* tile, void* parameter);
virtual void undraw(BaseMap* map, Tile* tile);
static void doCarpets(BaseMap* map, Tile* tile);
virtual bool canDrag() const { return true; }
virtual bool needBorders() const { return true; }
virtual int getLookID() const { return look_id; }
virtual std::string getName() const { return name; }
virtual void setName(const std::string& newName) { name = newName; }
protected:
uint16_t getRandomCarpet(BorderType alignment);
struct CarpetType {
int32_t chance;
uint16_t id;
};
struct CarpetNode {
std::vector<CarpetType> items;
int32_t total_chance;
CarpetNode() :
items(), total_chance(0) {}
};
CarpetNode carpet_items[14];
std::string name;
uint16_t look_id;
static uint32_t carpet_types[256];
};
#endif