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creature_brush.cpp
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creature_brush.cpp
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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#include "main.h"
#include "creature_brush.h"
#include "gui.h"
#include "settings.h"
#include "tile.h"
#include "creature.h"
#include "basemap.h"
#include "spawn.h"
//=============================================================================
// Creature brush
CreatureBrush::CreatureBrush(CreatureType* type) :
Brush(),
creature_type(type)
{
ASSERT(type->brush == nullptr);
type->brush = this;
}
CreatureBrush::~CreatureBrush()
{
////
}
int CreatureBrush::getLookID() const
{
return 0;
}
std::string CreatureBrush::getName() const
{
if(creature_type)
return creature_type->name;
return "Creature Brush";
}
bool CreatureBrush::canDraw(BaseMap* map, const Position& position) const
{
Tile* tile = map->getTile(position);
if(creature_type && tile && !tile->isBlocking()) {
if(tile->getLocation()->getSpawnCount() != 0 || g_settings.getInteger(Config::AUTO_CREATE_SPAWN)) {
if(tile->isPZ()) {
if(creature_type->isNpc) {
return true;
}
} else {
return true;
}
}
}
return false;
}
void CreatureBrush::undraw(BaseMap* map, Tile* tile)
{
delete tile->creature;
tile->creature = nullptr;
}
void CreatureBrush::draw(BaseMap* map, Tile* tile, void* parameter)
{
ASSERT(tile);
ASSERT(parameter);
draw_creature(map, tile);
}
void CreatureBrush::draw_creature(BaseMap* map, Tile* tile)
{
if(canDraw(map, tile->getPosition())) {
undraw(map, tile);
if(creature_type) {
if(tile->spawn == nullptr && tile->getLocation()->getSpawnCount() == 0) {
// manually place spawn on location
tile->spawn = newd Spawn(1);
}
tile->creature = newd Creature(creature_type);
tile->creature->setSpawnTime(g_gui.GetSpawnTime());
}
}
}