-
Notifications
You must be signed in to change notification settings - Fork 224
/
creature_brush.h
52 lines (42 loc) · 1.95 KB
/
creature_brush.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_CREATURE_BRUSH_H
#define RME_CREATURE_BRUSH_H
#include "brush.h"
//=============================================================================
// CreatureBrush, place creatures
class CreatureBrush : public Brush
{
public:
CreatureBrush(CreatureType* type); // Create a RAWBrush of the specified type
virtual ~CreatureBrush();
bool isCreature() const { return true; }
CreatureBrush* asCreature() { return static_cast<CreatureBrush*>(this); }
virtual bool canDraw(BaseMap* map, const Position& position) const;
virtual void draw(BaseMap* map, Tile* tile, void* parameter);
void draw_creature(BaseMap* map, Tile* tile);
virtual void undraw(BaseMap* map, Tile* tile);
CreatureType* getType() const { return creature_type; }
virtual int getLookID() const; // We don't have a look type, this will always return 0
virtual std::string getName() const;
virtual bool canDrag() const { return false; }
virtual bool canSmear() const { return true; }
virtual bool oneSizeFitsAll() const { return true; }
protected:
CreatureType* creature_type;
};
#endif