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house_brush.h
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house_brush.h
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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_HOUSE_BRUSH_H
#define RME_HOUSE_BRUSH_H
#include "brush.h"
//=============================================================================
// HouseBrush, draw house tiles
// This brush is created on demand and NOT loaded, as such, the load() method is empty
// Should be deleted by the owning palette
// Forward declaration
class HouseBrush : public Brush
{
public:
HouseBrush();
virtual ~HouseBrush();
bool isHouse() const { return true; }
HouseBrush* asHouse() { return static_cast<HouseBrush*>(this); }
// Not used
virtual bool load(pugi::xml_node node, wxArrayString& warnings) { return true; }
// You can always draw house tiles!
virtual bool canDraw(BaseMap* map, const Position& position) const { return true; }
// Draw the shit!
virtual void draw(BaseMap* map, Tile* tile, void* parameter);
// Undraw the shit!
virtual void undraw(BaseMap* map, Tile* tile);
virtual bool canDrag() const { return true; }
void setHouse(House* house);
uint32_t getHouseID() const;
virtual int getLookID() const { return 0; } // We don't have a graphic
virtual std::string getName() const { return "House Brush"; }
protected:
House* draw_house;
};
#endif