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iomap_otmm.h
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iomap_otmm.h
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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_OTMM_IOMAP_H_
#define RME_OTMM_IOMAP_H_
#include "iomap.h"
#pragma pack(1)
enum OTMM_VERSION {
OTMM_VERSION_1,
};
enum OTMM_TileAttributes {
OTMM_ATTR_TILE_FLAGS = 1,
};
enum OTMM_ItemAttribute {
OTMM_ATTR_DESCRIPTION = 1,
OTMM_ATTR_ACTION_ID = 2,
OTMM_ATTR_UNIQUE_ID = 3,
OTMM_ATTR_TEXT = 4,
OTMM_ATTR_DESC = 5,
OTMM_ATTR_TELE_DEST = 6,
OTMM_ATTR_ITEM = 7,
OTMM_ATTR_SUBTYPE = 8,
OTMM_ATTR_DEPOT_ID = 9,
OTMM_ATTR_DOOR_ID = 10,
OTMM_ATTR_DURATION = 11,
};
enum OTMM_NodeTypes {
OTMM_ROOT = 1,
OTMM_MAP_DATA = 2,
OTMM_TILE_DATA = 3,
OTMM_TILE = 4,
OTMM_HOUSETILE = 5,
OTMM_ITEM = 6,
OTMM_SPAWN_DATA = 7,
OTMM_SPAWN_AREA = 8,
OTMM_MONSTER = 9,
OTMM_NPC = 10,
OTMM_TOWN_DATA = 11,
OTMM_TOWN = 12,
OTMM_HOUSE_DATA = 13,
OTMM_HOUSE = 14,
OTMM_DESCRIPTION = 15,
OTMM_EDITOR = 16,
};
#pragma pack()
class NodeFileReadHandle;
class NodeFileWriteHandle;
class IOMapOTMM : public IOMap {
public:
IOMapOTMM();
~IOMapOTMM();
virtual MapVersion getVersionInfo(const FileName& identifier);
virtual bool loadMap(Map& map, NodeFileReadHandle& handle, const FileName& identifier, bool showdialog);
virtual bool loadMap(Map& map, const FileName& identifier, bool showdialog);
virtual bool saveMap(Map& map, NodeFileWriteHandle& handle, const FileName& identifier, bool showdialog);
virtual bool saveMap(Map& map, const FileName& identifier, bool showdialog);
};
#endif