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live_action.h
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live_action.h
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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef _RME_NETWORK_ACTION_H_
#define _RME_NETWORK_ACTION_H_
#include "action.h"
class NetworkedActionQueue;
class NetworkedAction : public Action {
protected:
NetworkedAction(Editor& editor, ActionIdentifier ident);
~NetworkedAction();
public:
uint32_t owner;
friend class NetworkedActionQueue;
};
class NetworkedBatchAction : public BatchAction {
NetworkedActionQueue& queue;
protected:
NetworkedBatchAction(Editor& editor, NetworkedActionQueue& queue, ActionIdentifier ident);
~NetworkedBatchAction();
public:
void addAndCommitAction(Action* action);
protected:
void commit();
void undo();
void redo();
friend class NetworkedActionQueue;
};
class NetworkedActionQueue : public ActionQueue
{
public:
NetworkedActionQueue(Editor& editor);
Action* createAction(ActionIdentifier identifier) const;
BatchAction* createBatch(ActionIdentifier identifier);
protected:
void broadcast(DirtyList& dirty_list);
friend class NetworkedBatchAction;
};
#endif