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palette_creature.h
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palette_creature.h
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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_TILESET_CREATURE_H_
#define RME_TILESET_CREATURE_H_
#include "palette_common.h"
class CreaturePalettePanel : public PalettePanel {
public:
CreaturePalettePanel(wxWindow* parent, wxWindowID id = wxID_ANY);
virtual ~CreaturePalettePanel();
PaletteType GetType() const;
// Select the first brush
void SelectFirstBrush();
// Returns the currently selected brush (first brush if panel is not loaded)
Brush* GetSelectedBrush() const;
// Returns the currently selected brush size
int GetSelectedBrushSize() const;
// Select the brush in the parameter, this only changes the look of the panel
bool SelectBrush(const Brush* whatbrush);
// Updates the palette window to use the current brush size
void OnUpdateBrushSize(BrushShape shape, int size);
// Called when this page is displayed
void OnSwitchIn();
// Called sometimes?
void OnUpdate();
protected:
void SelectTileset(size_t index);
void SelectCreature(size_t index);
void SelectCreature(std::string name);
public:
// Event handling
void OnChangeSpawnTime(wxSpinEvent& event);
void OnChangeSpawnSize(wxSpinEvent& event);
void OnTilesetChange(wxCommandEvent& event);
void OnListBoxChange(wxCommandEvent& event);
void OnClickCreatureBrushButton(wxCommandEvent& event);
void OnClickSpawnBrushButton(wxCommandEvent& event);
protected:
void SelectCreatureBrush();
void SelectSpawnBrush();
wxChoice* tileset_choice;
SortableListBox* creature_list;
wxToggleButton* creature_brush_button;
wxToggleButton* spawn_brush_button;
wxSpinCtrl* creature_spawntime_spin;
wxSpinCtrl* spawn_size_spin;
bool handling_event;
DECLARE_EVENT_TABLE();
};
#endif