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town.h
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town.h
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//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////
#ifndef RME_TOWN_H_
#define RME_TOWN_H_
#include "position.h"
class Town
{
public:
Town(uint32_t _id) : id(_id), name("") {}
Town(const Town& copy) : id(copy.id), name(copy.name), templepos(copy.templepos) {}
const std::string& getName() const noexcept { return name; }
void setName(const std::string& _name) noexcept { name = _name; }
const Position& getTemplePosition() const noexcept { return templepos; }
void setTemplePosition(const Position& position);
uint32_t getID() const noexcept { return id; }
void setID(uint32_t _id) noexcept { id = _id; }
private:
uint32_t id;
std::string name;
Position templepos;
};
typedef std::map<uint32_t, Town*> TownMap;
class Towns
{
public:
Towns();
~Towns();
// Clears the townmap
void clear();
uint32_t count() const noexcept { return towns.size(); }
bool addTown(Town* town);
uint32_t getEmptyID();
Town* getTown(std::string& townname);
Town* getTown(uint32_t _townid);
TownMap::const_iterator begin() const noexcept { return towns.begin(); }
TownMap::const_iterator end() const noexcept { return towns.end(); }
TownMap::const_iterator find(uint32_t id) const { return towns.find(id); }
TownMap::iterator begin() noexcept { return towns.begin(); }
TownMap::iterator end() noexcept { return towns.end(); }
TownMap::iterator find(uint32_t id) { return towns.find(id); }
#ifdef __VISUALC__ // C++0x compliance to some degree :)
TownMap::iterator erase(TownMap::iterator iter) noexcept { return towns.erase(iter); }
#else
void erase(TownMap::iterator iter) { towns.erase(iter); }
#endif
private:
TownMap towns;
};
#endif