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Design Combat Mechanics: Integrate Unit Morale and Fatigue #196

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2 tasks
Tracked by #109
thejhh opened this issue Feb 19, 2024 · 0 comments
Open
2 tasks
Tracked by #109

Design Combat Mechanics: Integrate Unit Morale and Fatigue #196

thejhh opened this issue Feb 19, 2024 · 0 comments
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@thejhh
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thejhh commented Feb 19, 2024

Subtask: Design Combat Mechanics

Creating a compelling and strategic combat system requires a detailed design of combat mechanics, encompassing unit types, their attributes, and how they interact with each other and the environment during engagements.

Objective

Develop a comprehensive set of combat mechanics that provide depth and variety to military engagements in the game. This includes defining unit types and their roles, how terrain affects combat, and the algorithms determining combat outcomes. The goal is to create a balanced and engaging combat experience that rewards strategic planning and tactical decision-making.

Action Items

  • Include morale and fatigue factors for units in combat, affecting their performance and the likelihood of retreat or rout, adding realism and depth to engagements.
  • Develop mechanics for morale boosts or penalties based on leadership, victories, losses, and other battlefield conditions.

Development Considerations

  • Balanced and Varied Gameplay: Aim for combat mechanics that offer a balanced playing field while encouraging a variety of strategic approaches and tactics, preventing any single strategy from dominating.
  • Clarity and Accessibility: Ensure the combat system is understandable and accessible, with clear indicators of how different factors influence combat outcomes, allowing players to make informed tactical decisions.
  • Integration with Game World: Design combat mechanics to seamlessly integrate with the broader game world, including how battles influence territorial control, diplomacy, and player progression.

This subtask lays the foundation for a rich and engaging combat system that will be a core aspect of the gameplay experience, challenging players to master the art of war in a dynamic and strategic environment.

This was referenced Feb 19, 2024
@thejhh thejhh added the subtask label Feb 19, 2024
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