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azure-pipelines.yml
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azure-pipelines.yml
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# .NET Desktop
# Build and run tests for .NET Desktop or Windows classic desktop solutions.
# Add steps that publish symbols, save build artifacts, and more:
# https://docs.microsoft.com/azure/devops/pipelines/apps/windows/dot-net
trigger:
- master
stages:
- stage: Build
jobs:
# - job: WindowsBuild
# pool:
# vmImage: 'windows-latest'
# variables:
# solution: '**/*.sln'
# buildPlatform: 'x64'
# buildConfiguration: 'Release'
# steps:
# #- task: NuGetToolInstaller@1
# #- task: NuGetCommand@2
# #inputs:
# #restoreSolution: '$(solution)'
# - task: VSBuild@1
# inputs:
# solution: '$(solution)'
# platform: '$(buildPlatform)'
# configuration: '$(buildConfiguration)'
# - powershell: 'ls $(System.DefaultWorkingDirectory)'
# - publish: $(System.DefaultWorkingDirectory)\dist-libs\platform\win\shapegame.lib
# artifact: WindowsBinary
# - job: LinuxBuild
# pool:
# vmImage: 'ubuntu-latest'
# variables:
# solution: '**/*.sln'
# buildPlatform: 'x64'
# buildConfiguration: 'Release'
# steps:
# - script: 'make -j5 dist-linux'
# - publish: $(System.DefaultWorkingDirectory)/dist-libs/platform/linux/shapegame.a
# artifact: LinuxBinary
# # - task: DownloadBuildArtifacts@0
# # inputs:
# # buildType: 'current'
# # downloadType: 'single'
# # artifactName: 'drop'
# # downloadPath: '$(System.ArtifactsDirectory)'
- job: MacBuild
pool:
vmImage: 'macOS-10.13'
variables:
solution: '**/*.sln'
buildPlatform: 'x64'
buildConfiguration: 'Release'
steps:
- script: 'make -j5 dist-mac'
- task: PublishPipelineArtifact@1
inputs:
targetPath: '$(System.DefaultWorkingDirectory)/dist-libs/platform/mac/shapegame.a'
artifactName: MacBinary
# - publish: $(System.DefaultWorkingDirectory)/dist-libs/platform/mac/shapegame.a
# artifact: 'MacBinary'
- job: PackageAndDeployJob
pool:
vmImage: 'ubuntu-latest'
variables:
solution: '**/*.sln'
buildPlatform: 'x64'
buildConfiguration: 'Release'
steps:
- task: DownloadBuildArtifacts@0
inputs:
buildType: 'current'
# buildType: 'specific'
# project: 'shapegame'
# pipeline: 'hasahmed.shape_game_cpp'
downloadType: 'single'
artifactName: 'MacBinary'
downloadPath: '$(System.ArtifactsDirectory)'
# - task: CopyFiles@2
# inputs:
# sourceFolder:
- bash: 'ls $(System.ArtifactsDirectory)/'