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knight.moon
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-- title: Union Knight
-- author: Olivier Schyns
-- desc: Gather up your army
-- script: moonscript
--SPACE LAYOUT
-- X: left | right
-- Y: forward | backward
-- Z: down | up
--INPUTS LAYOUT:
-- A: jump
-- B: sword
-- C: arrow
-- D: shield
GRAVITY = 0.5
TIMER = 0
WAVE = 1
PLAYERS = {} --max two players
--sets
EFFECTS = {} --effects displayed
ARROWS = {} --arrows in game
ITEMS = {} --items to picked up
ALLIES = {} --allies of players
ENEMIES = {} --enemies of players
NB_ALLIES = 0
NB_ENEMIES = 0
CHARS = {} --list of all characters
--shake timer
shTimer = 0
shForce = 0
----HELPER FUNCTIONS----
--return the sign of a number
sign=(x)-> x>0 and 1 or x<0 and -1 or 0
siga=(x)-> x>4 and 1 or x<-4 and -1 or 0
--return random number in interval
rand=(a,b)-> a + (b-a)*math.random!
--order element based on Y-axis
yOrder=(a,b)-> a.py<b.py
--stupid search
search=(l,v)->
for i=1,#l
return i if l[i]==v
return
--binary search in an ordered list
binSearch=(l,v,f)-> --buggy
a,b = 0,#l
while b-a > 1
m = math.floor((a+b)/2)
if f l[m],v then a = m
else b = m
return b if l[b]==v
return
--shake the screen
shake=->
if shTimer>0
shTimer-= 1
poke 0x03FF9,
math.random -shForce,shForce
else
poke 0x03FF9,0
shForce = 0
--squared distance between two 2D vectors
dist=(x0,y0,x1,y1)->
X,Y = x1-x0,y1-y0
X*X + Y*Y , X , Y
dist3=(x0,y0,z0,x1,y1,z1)->
X,Y,Z = x1-x0,y1-y0,z1-z0
X*X + Y*Y + Z*Z , X,Y,Z
BX1,BX2 , BY1,BY2 = 0,200 , 28,94
SX = 0 --screen X coordinate
--we use the first player as ref
bounds=->
p = PLAYERS[1]
if p~=nil and p.ch~=nil
x = p.ch.px
sx = x-94
SX,BX1,BX2 = sx,x-100,x+100 if sx>SX
return
--find closest character from set
getClosest=(set,x,y)->
s = nil --selected
ds2 = math.huge --distance from selected
for t in pairs set --test each
ln2,X,Y = dist t.px,t.py,x,y
s,ds2 = t,ln2 if ln2<ds2
s,ds2
--get random element from set
getRand=(set,nb)->
if nb>0
r = math.random nb
c = 0
for el in pairs set
c+= 1
return el if c==r
return
--return a random boolean
randBool=(A)-> math.random! < A
--return the value as text
text=(n)-> ""..math.floor n
--update each arrow in the game
updateArrows=->
--arrow structure:
-- x,y: position
-- d: direction
-- c: associated character
for a in pairs ARROWS
b,st = a.c.bow,(rand 10,60)
--move the arrow
a.x += a.d and b.sp or -b.sp
--check if arrow hit enemy
h = a.c\attack a.x,a.y,a.z,b.dm,st,b.fx,b.fz,b.rg,true
h = true if a.x<BX1 or a.x>BX2
ARROWS[a]=nil if h~=nil --if hit destroy arrow
return
drawArrows=->
for a in pairs ARROWS
s = a.c.tm and 326 or 454
f = a.d and 0 or 1
u,v = a.x-SX+30 , a.y-4-(a.z/2)
spr s,u,v,0,1,f
return
drawEffects=->
for f in pairs EFFECTS
f.d-= 1
EFFECTS[f]=nil if f.d<=0
s = f.t and 298 or 426
u,v = f.x-SX+26 , f.y-8-(f.z/2)
if f.d<20 then s+= 4
elseif f.d<40 then s+= 2
spr s,u,v,0,1,0,r,2,2
return
--end Helpers
----CHARACTERS----
class Character
new:(x,y,t,a)=>
--position
@px,@py,@pz = x,y,(a and 408 or 0)
@vx,@vy,@vz = 0,0,0 --velocity
--status
@tm = t --team
@fr = t --facing right
@hl = rand 100,200 --health
@sp = rand .5,1 --speed
@jp = rand 5,10 --jump force
@ms = rand .5,2 --mass
@sword =
ac: 0 --active
dm: rand 20,70 --damages
rg: rand 64,256 --range
fx: rand 1,5 --sideway force
fz: rand 1,10 --upward force
@bow =
ac: 0 --active
dm: rand 10,30 --damages
rg: rand 16,64 --arrows are small
fx: rand 1,2 --sideway force
fz: rand 1,5 --upward force
sp: rand 1,10 --speed
@shield =
ac: false --active
pr: rand 2,5 --protection effect
fc: rand 2,5 --anti-force
@ac = 0 --action timer
@st = 0 --stunt timer
@pl = nil --player linked
@AI =
tr: nil --target
hi: false --remember being hit
fr: nil --remember direction of hit
sh: 0 --raise the shield
ac: 0 --action when hit
-- 0: nothing
-- 1: jump
-- 2: sword
-- 3: bow
-- 4: shield
--add to the right set
if @tm
ALLIES[@] = true
NB_ALLIES+= 1
else
ENEMIES[@] = true
NB_ENEMIES+= 1
table.insert CHARS,@
grounded:=> @pz<=0
--update the state of the character
update:=>
--get input from player or AI
u,v,a,b,c,d = 0,0,false,false,false,false
if @st>0 then @st-= 1
else --if not stunt
u,v,a,b,c,d = if @pl~=nil
@pl\input! else @behave!
--if action, cannot move
if @shield.ac then u,v = 0,0
--test if character is on the ground
if @grounded!
@vz = @jp if a
@vx = @vx/2 + @sp*u
@vy = @vy/2 + @sp*v
--apply velocity to position
@px+= @vx
@py+= @vy
@pz+= @vz
--apply acceleration to velocity
if @grounded! then @pz = 0
else @vz-= GRAVITY
--keep the character within the screen
if @px<BX1
@px,@vx,shTimer = BX1,-@vx,60
elseif @px>BX2
@px,@vx,shTimer = BX2,-@vx,60
if @py<BY1 then @py=BY1
elseif @py>BY2 then @py=BY2
--update the direction (truth table)
@fr = @vx>0 or (@vx==0 and @fr)
--action performed
if @sword.ac>0 or @bow.ac>0
@sword.ac-= 1
@bow.ac -= 1
elseif b --sword attack
@sword.ac = 30
rg = math.sqrt @sword.rg
ax = @fr and @px+rg or @px-rg
st = rand 30,120
@attack ax,@py,@pz,@sword.dm,st,
@sword.fx,@sword.fz,@sword.rg,false
elseif c --bow attack
@bow.ac = 30
ar =
x: @fr and @px+16 or @px-16
y: @py
z: @pz
d: @fr
c: @
ARROWS[ar]=true
--shield raised
elseif d then @shield.ac = true
else @shield.ac = false
return
--attack enemies with damage
--and squared radius
attack:(x,y,z,dm,st,fh,fv,rd2,one)=>
chars=if @tm then ENEMIES else ALLIES
hit = false
for c in pairs chars
--get squared distance
d,X,Y = dist3 x,y,z,c.px,c.py,c.pz
if d<=rd2 --close enough
fx,fy = sign(X)*fh , sign(Y)*fh
c\damage dm,st,fx,fy,fv
hit = true
return c if one --stop iteration
if hit
ef =
x: x
y: y
z: z
t: @tm
r: math.random 0,3
d: 60
EFFECTS[ef]=true
return
--damage function
damage:(dm,st,fx,fy,fz,en,fr)=>
--if shield is raised
pr,fc,st = 1,1,st
if @shield.ac and @fr~=fr
pr,fc,st = @shield.pr,@shield.fc,0
elseif @pl~=nil
shTimer = fx+fy+fz
shForce = math.ceil dm/10
@hl-= dm/pr --remove health
@st = st --stunt the character
@AI.fr = fr --remember direction
--remember the hit
@AI.hi = true
--apply a force effect the character
@vx = fx / (@ms*fc)
@vy = fy / (@ms*fc)
@vz = fz / (@ms*fc)
if en~=nil and en.hl>0
@AI.tr = en
@AI.hi = rand 10,120
return @shield.ac
die:=>
if @hl<=0 --no more health
d = true --dead
if @tm
ALLIES[@] = nil
NB_ALLIES-= 1
else
ENEMIES[@] = nil
NB_ENEMIES-= 1
--join our team
do --if .1>math.random!
ALLIES[@] = true
NB_ALLIES+= 1
@tm = true
@hl = rand 100,200
d = false --resurected
if d --dead -> remove from list
--id = binSearch CHARS,@,yOrder
id = search CHARS,@
if id~=nil
L = #CHARS
CHARS[id] = CHARS[L]
CHARS[L] = nil
--character specific function
behave:=>
u,v,a,b,c,d = 0,0,false,false,false,false
--if we have been hit -> react !
if @AI.hi and @grounded!
@AI.hi,@fr = false , not @AI.fr
--jump or shield
switch @AI.ac
when 1 then a,u = true,@AI.fr and 1 or 0
when 2 then b = true
when 3 then c = true
when 4 then @AI.sh = rand 60,300
--if shield, raise shield
elseif @AI.sh>0
@AI.sh-= 1
b = true
--no target, find one
elseif @AI.tr==nil
set = @tm and ENEMIES or ALLIES
@AI.tr = getClosest set,@px,@py
--target changed of team or died
elseif @AI.tr.tm==@tm or @AI.tr.hl<=0
@AI.tr = nil
--target, go to it
else
ln2,X,Y = dist @px,@py,
@AI.tr.px,@AI.tr.py
u,v = (siga X),(siga Y)
if X>0 then @fr = true
elseif X<0 then @fr = false
--if in sword range
if ln2<[email protected]
u,b = 0,randBool .5
--out of range but aligned
elseif v==0 then c = randBool .1
u,v,a,b,c,d
draw:=>
--get correct sprite sheet
--cl = @tm and 8 or 6
--hl = ""..math.floor @hl
--print hl,@px-8-SX,@py-16,cl
--draw character
sp = @tm and 256 or 384
fl = @fr and 0 or 1
lg = false --large sprite
--animation timers
sw,bw = @sword.ac , @bow.ac
--if shield is active set sprite
if @shield.ac then sp+= 96
elseif sw>0 --sword active
sp+= 32
if sw<7 then sp+= 7
elseif sw<15 then sp,lg=sp+4,true
elseif sw<22 then sp+= 2
elseif bw>0 --bow active
sp+= 64
if bw<10 then sp+= 4
elseif bw<20 then sp+= 2
elseif @st>0 --stunted
sp,st = sp+100 , @st%60
if st<15 then sp+= 6
elseif st<30 then sp+= 4
elseif st<45 then sp+= 2
elseif @grounded!
if @isMov! --moving
sp,ti = sp+4 , TIMER%120
if ti>100 then sp+= 10
elseif ti> 80 then sp+= 8
elseif ti> 60 then sp+= 6
elseif ti> 40 then sp+= 4
elseif ti> 20 then sp+= 2
else --idle
ti = TIMER % 60
sp+= 2 if ti>30
else sp+= 98 --jumping
--get drawing coordinates
x,y = @coords lg
spr sp,x,y,0,1,fl,0,(lg and 3 or 2),2
return
coords:(l)=>
d = 30
d = 22 if l and not @fr
@px-SX+d,@py-8-(@pz/2)
isMov:=>
@vx<-.1 or @vx>.1 or @vy<-.1 or @vy>.1
shadow:=>
s = @tm and 327 or 455
spr s,@px+SX+30,@py+4,0,1,0,0,2,1
return
--end Character
----ITEM----
class Item
new:(x,y,t,a)=>
@t,@c,@l = t,0,math.random 1,10
@x,@y,@z = x,y,(a and 408 or 0)
@v = switch t
when 0 then rand 10,100 --health
when 1 then rand .1,.5 --speed
when 2 then rand 1,2 --jump
when 3 then rand 10,20 --sword
when 4 then rand 5,10 --bow
when 5 then rand 1,2 --protection
ITEMS[@]=true --add to set
--check state of item
update:=>
@z-= 1 if @z>0
if @c>0
@c-= 1
else
for a in pairs ALLIES
ds2=dist3 @x,@y,@z,a.px,a.py,a.pz
if ds2<512 --item close to ally
@l-= 1
@c = 60
switch @t
when 0 then a.hl+= @v
when 1 then a.sp+= @v
when 2 then a.jp+= @v
when 3 then a.sword.dm += @v
when 4 then a.bow.dm += @v
when 5 then a.shield.pr+= @v
break
if @l<=0 or @x<BX1 or @x>BX2
ITEMS[@]=nil
return
--draw the item
draw:=>
u,v = @x-SX+30 , @y-4-(@z/2)
spr @t+146,u,v,0
return
--draw the shadow of the item
shadow:=>
spr 152,@x-SX+30,@y-2,0
return
--end Item
----PLAYER----
class Player
new:(n)=>
@n = n
@bt = (n-1)*8
@ch = nil --character linked
PLAYERS[n]=@
--use btn inputs to control the char
input:=>
u,v = 0,0
u-= 1 if btn @bt+2 --left
u+= 1 if btn @bt+3 --right
v-= 1 if btn @bt --up
v+= 1 if btn @bt+1 --down
u,v,(btn @bt+4),(btn @bt+5),(btn @bt+6),(btn @bt+7)
--check if has char, get new one else
char:=>
if @ch==nil or @ch.hl<=0
c = getRand ALLIES,NB_ALLIES
if c~=nil and c.pl==nil
@ch = c
@ch.pl = @
@ch
--display character stats
draw:=>
if @ch~=nil and @ch.hl>0
--draw marker to find character
s = (@n==1) and 8 or 15
x,y = @ch.px-SX+34 , @ch.py-10
spr s,x,y,0
--draw stats
b,c,s,Y = if @n==1 then 2,8,2,10
else 1,9,9,72
rect 0,Y,32,52,b
rectb 0,Y,32,52,c
spr s ,2,Y+ 2,0 --health
print((text @ch.hl ),11,Y+ 2,c)
spr s+1,2,Y+10,0 --speed
print((text @ch.sp*10),11,Y+10,c)
spr s+2,2,Y+18,0 --jump
print((text @ch.jp ),11,Y+18,c)
spr s+3,2,Y+26,0 --sword
print((text @ch.sword.dm ),11,Y+26,c)
spr s+4,2,Y+34,0 --bow
print((text @ch.bow.dm ),11,Y+34,c)
spr s+5,2,Y+42,0 --shield
print((text @ch.shield.pr),11,Y+42,c)
return
--end Player
----GAME MANAGER----
genUnion=->
X,Y = 120,68 --center
for i=1,16--#PLAYERS
x = math.random -32,32
y = math.random -32,32
Character X+x,Y+y,true,true
for i=1,16
x = math.random -100,100
y = math.random -32,32
t = math.random 0,5
Item X+x,Y+y,t,true
return
genEnemies=->
X,Y = SX+120,68 --center
count = math.random WAVE
count = 100 if count>100
for i=1,count
x = math.random -32,32
y = math.random -32,32
Character X+x,Y+y,false,true
return
drawEnv=->
cls!
m = 34
for x=34,240,32
map m,0,4,4,x,0
for y=32,104,32
map m,4,4,4,x,y
map m,8,4,4,x,104
return
WIN,LOOSE = false,false
game=->
--check that each player has character
PLAYERS[i]\char! for i=1,#PLAYERS
--update game state
TIMER+= 1
--bounds!
tim = TIMER % 300
count = NB_ALLIES+NB_ENEMIES
if tim==0
if count<1000 and NB_ALLIES>0
WAVE+= 1
genEnemies!
elseif NB_ENEMIES==0 then WIN = true
else LOOSE = true
--update each character
if not WIN or not LOOSE
e\update! for e in pairs ENEMIES
a\update! for a in pairs ALLIES
i\update! for i in pairs ITEMS
updateArrows!
--order the characters
table.sort CHARS,yOrder
--kill characters only after sorting!
a\die! for a in pairs ALLIES
e\die! for e in pairs ENEMIES
--draw the game
shake!
drawEnv!
a\shadow! for a in pairs ALLIES
e\shadow! for e in pairs ENEMIES
i\shadow! for i in pairs ITEMS
drawEffects!
drawArrows!
i\draw! for i in pairs ITEMS
--use Y-ordering to draw
CHARS[i]\draw! for i=1,#CHARS
PLAYERS[i]\draw! for i=1,#PLAYERS
c = if count>999 then ""..count
elseif count>99 then " "..count
elseif count>9 then " "..count
else " "..count
print c,8,65,14,true
if WIN
tx = "You Won !"
print tx,22,8,14,false,2
print tx,20,6,15,false,2
elseif LOOSE
tx = "You Loose"
print tx,22,8, 6,false,2
print tx,20,6,12,false,2
return
MENU = true
SELECT = false
menu=->
cls!
ti = "Union Knight"
print ti,20,10, 6,false,3
print ti,18, 8,14,false,3
for i=0,240,32
map 30,0,4,12,i,40
p1,p2 = "One Player","Two Players"
TIMER+= 1
sp = ((TIMER%60)>30) and 256 or 258
--one player
spr 327 ,48,92,0,1,0,0,2,1
spr sp ,48,80,0,1,0,0,2,2
print p1,26,74,(SELECT and 15 or 14)
--two player
spr 327 ,176,98,0,1,0,0,2,1
spr 327 ,160,92,0,1,0,0,2,1
spr sp ,176,86,0,1,1,0,2,2
spr sp ,160,80,0,1,1,0,2,2
print p2,146,74,(SELECT and 14 or 15)
--display selector
x = SELECT and 172 or 52
spr 8,x,70,0
if (btnp 2) or (btnp 3)
SELECT = not SELECT
if btnp 4
MENU = false
Player 1
Player 2 if SELECT
genUnion!
return
--main loop
export TIC=->
if MENU then menu!
else game!
-- <PALETTE>
-- 000:140c1c44243430346d4e4a4e854c30346524d04648757161597dced27d2c8595a16daa2cd2aa996dc2cadad45edeeed6
-- </PALETTE>
-- <TILES>
-- 002:000000000d000d00d880d8808888888088888880088888000088800000080000
-- 003:000000000000000000000d00ddddd8d08888888d888888800000080000000000
-- 004:00000000000dddd000008880000d888000d880800d880000d880000088000000
-- 005:000000d800000d880d00d8800d0d88000d888000008800000808880080000000
-- 006:ddd000dd008dd00d00008d00000008d0000d00800dd000880d80000800000008
-- 007:d00d00d08dd8dd80888888808888888008888800088888000088800000080000
-- 008:d88888d00d888d0000d8d000000d000000000000000000000000000000000000
-- 009:000000000e000e00e990e9909999999099999990099999000099900000090000
-- 010:000000000000000000000e00eeeee9e09999999e999999900000090000000000
-- 011:00000000000eeee000009990000e999000e990900e990000e990000099000000
-- 012:000000e900000e990e00e9900e0e99000e999000009900000909990090000000
-- 013:eee000ee009ee00e00009e00000009e0000e00900ee000990e90000900000009
-- 014:e00e00e09ee9ee90999999909999999009999900099999000099900000090000
-- 015:e99999e00e999e0000e9e000000e000000000000000000000000000000000000
-- 016:55555555555b5555555555555555555b555555555555555b5555555b55555555
-- 017:5b555555555555555b55555555555b55555555555555555b55555555555b5555
-- 018:55555555555b555555555555b555555555555555555555555555555555555555
-- 019:55555555555555555b555b5555b55b5555555555b55555555bb555555b555555
-- 024:7773777777737777777377777733377733333333777733377777737777777377
-- 025:7737777777337777773377777333377733333333777777337777777377777733
-- 026:7777377777773733777733377773337733333333377777777777777777777777
-- 027:7777777777777777777777777777777733333333333777777377777773777777
-- 032:5b555555555b5555555555555555555555555b55555555555b55555555555555
-- 033:5555555555555b5555555555555555555555555555555b5555b5555555555b55
-- 034:5b5555555555b55555555555b5555b55555555555b5555555555555555555555
-- 035:55555555555555555b55555555555b5555555555555555b55b5b555555555555
-- 036:0000000000000000000000000000000000000000000000000aaaa300aaaaaa33
-- 037:00000000000000000000000000000000000000000000000000aaaaaaaaaaaaaa
-- 038:00000000000000000000000000000000000000000000000000003aaaaa33aaaa
-- 039:0000000000000000000000000000000000000000000000000000000aaaaa3aaa
-- 040:7777737777773337337337337773777777737777777377777733337733337333
-- 041:7777733377773333333337777773777777737777777377777773377733333333
-- 042:3777777733337777777333337777337777773777777737777773337733333333
-- 043:7377777733377777333333337733777777377777777777777777777733333333
-- 048:5555555b5555555b5555555555555555555b5555555b555555555b5555555555
-- 049:55555555555b5555555555555555555555555555555555555555555555555555
-- 050:55b5555555555555555555555b55555555555555555555555555555b5555bb5b
-- 051:5555555555555b55555b5b555555555555555b55555555555555555555555b55
-- 052:a7777aa37777773777777737777773377777333733333333a3333aaa7a3aa777
-- 053:a77737777777737777777377777777777777777737777777a3333333aaaa333a
-- 054:aa3aaa737a3a773377377737773777777333777773333333aaaaaa73a7777aa7
-- 055:aaaaaaaa777a3a7777773777777737777773337733333333333aaaaa33aa7777
-- 056:7777773377777737777777377777733777773337333333337333377377337777
-- 057:7777377777777377777773777777777777777777377777773333333377733337
-- 058:7333377377377733773777377737777773337777733333333377777377777777
-- 059:7773337777773777777737777777377777733377333333333337777733777777
-- 064:5b555555555555555555555555555b555b5555555555555b5555555555555555
-- 065:5b555555555555555555555555555555555b5555555b5555555555555555b555
-- 066:555555555b55555555b555555555555555555555555555555555555555555555
-- 067:55555555555b55555555555b555b555555555555555555555555555555555555
-- 068:773a777777377777773777777737777777377777773377777333377733333333
-- 069:777a3aaa77773777777737777777377777773777777733777733333733333333
-- 070:7777777777777777777777777777777777777773777777737777733333333333
-- 071:3a77777737777737377773373777773737777377337777773333777733333333
-- 072:7737777777377777733777777333777733333333773337777773777777737777
-- 073:7777337777773777777737777733337733333333733377777737777777377777
-- 074:7777777377777773777777737777773333333333777333377777337777773777
-- 075:3777777737777737377773373377773733333333777777777777777777777777
-- 080:55555555555555555555555b55555b555b5555555b55555b5551111111111111
-- 081:55555555555555555555555555555555bb5b555b5b555b555511115511111111
-- 082:5555555555555555555555555555555b555bb55b5b5555555551111111111444
-- 083:555555555b555555555555555555555b5b55555b5555bb5b1155555511111111
-- 084:0000005500000bbb0555bbb5b5bb5bb55bbb5b55b5bbbbb55bb5bbbb5bbb5555
-- 085:50000005bb0000bb5bbb5bbbbb5bb5bbbb55bb55bbb5bbbbb5b5bbbb5bb555bb
-- 086:55550000bbb5055b5bbb5bb5bb5b55bbbb55b55b555bbb5b5bbbb5bbbbb555bb
-- 087:55550000bb555000bbbb55555bb5b55b555bbb5bb5bbbbbbbbbbb5bb5bbb5555
-- 088:7773777777a377777aa3a777aa13aaaaaa111aaa1111111a1133311133333133
-- 089:773777777733a77777a3aaa7aaaa1aaaaaa1111aaa1133111113333133333311
-- 090:77773777777a373377aa3aaaaaa111aaa1111111113333313333333333333333
-- 091:777777777777777777777777aaaaaaaaaaaaaaaa111111111111333331333333
-- 096:1111144444441444444414444444144444411444444114441111444401111111
-- 097:4441144444414444444144444441444444414444444144444441111411111411
-- 098:4441444444114444441144444411444444114444444144444441444411111111
-- 099:4441114444414444444144444441444444414444444144444441444414111111
-- 100:bbbbbbbb55b55555b55b55b55bb5bb55b5555b55555555550000555500000001
-- 101:b5b555555b5b55bbb555b5555555555555bb555b555555551111055b11110055
-- 102:bbb5bbb55555b555b5b5555b555555b55555555555b511115551111155001111
-- 103:bb555b5b555555bb5bb5bb5b555555b5555b5555105550001000000010000000
-- 104:3333313333311113111113113311333333313333333133333311333333113333
-- 105:3333311133331111111113333331333333313333333133333331133333311133
-- 106:1333333311113333333111113333113333331333333313333331113333311113
-- 107:3133333311133333111111113311111333111133333311333333313333333133
-- 112:1444414111411144444144111111111100111111441141441000101141411111
-- 113:4444444444411111111111440000011114111111414114410401000011100411
-- 114:4400011111444444411000001104140411111111444111440000000041111100
-- 115:0111111141414444400144440400011111111110111111110000000011111100
-- 116:0000000100000001000000010000000100000001000000010000001100000011
-- 117:1111000011110000111100001111100011111000111111001111110011b11100
-- 118:00001111000011110000111100001111000111110001111100011111b0011111
-- 119:10000000100000000000000010000000100000001000000010000000100b0000
-- 120:3101133310000111001100000011111101111111011111110011111100111111
-- 121:3311111311000111000000001111000011111001111110011111000011100000
-- 122:3311001111100000000011101111111111111111111111101111111000111100
-- 123:1333313311111133000011110000001100110000001111000111111011111110
-- 128:1111111100110000000040101111414111100000000000000000000000000000
-- 129:1410014100101000004001111141111100000010000000000000000000000010
-- 130:1114110000000000111114441111111101000000000000000000000000400000
-- 131:1111111400000011411440001000001400000001041000000000000000000000
-- 132:0000b5110005b511500bb511505b551555bb551555b555bb55b5555b55b55555
-- 133:11b1100b1b51100bbb5510bbb55511bbb5551bb5b5555b55b5555b55b5555b5b
-- 134:b001115150111b51b011bb55511bb55551bb5b5551b55555b5b55555b5b55b55
-- 135:100b5000110b5000110bb50011b5555015b5555515bb555555b5555555b55555
-- 136:0001111100001111110001101111000011111000111100000000000000000000
-- 137:1000001100011111001111110111111111111111011111110001111100000000
-- 138:0001100110000001111000111111001111110011111000011100000000000000
-- 139:1111110011110000110000111000111110011111000011110000000000000000
-- 144:ccccccc4ccccc443ccc44377c4477477c3477777c7044774c4030447c4070704
-- 145:4ccccccc744ccccc43744ccc7377744c7747747c7774407c7440703c4070704c
-- 146:0000000009000900966096606666666066666660066666000066600000060000
-- 147:000000000000000000000f00fffffdf0dddddddfddddddd000000d0000000000
-- 148:00000000000eeee00000bbb0000ebbb000ebb0b00ebb0000ebb00000bb000000
-- 149:000000fa00000faa0f00faa00f0faa000faaa00000aa00000a0aaa00a0000000
-- 150:999000ff0049900f0000490000000490000900400dd000440da0000400000004
-- 151:f00f00f0affaffa0aaaaaaa0aaaaaaa00aaaaa000aaaaa0000aaa000000a0000
-- 152:0000000000000000000000000044440004444440444444440444444000444400
-- 160:c3070407c7040704c7070307c7070407c7470707ccc74704ccccc747ccccccc7
-- 161:7040303c3070404c4040707c4070407c7030747c70747ccc747ccccc7ccccccc
-- </TILES>
-- <SPRITES>
-- 000:0000000000000000000000af00000aaf00000a2200000aaf00000aaf00080aaf
-- 001:0000000000000000f0000000fa00800022008000fa008000fa008000fa008000
-- 002:000000000000000000000000000000af00000aaf00000a2200000aaf00000aaf
-- 003:000000000000000000000000f0000000fa00800022008000fa008000fa008000
-- 004:000000000000000000000000000000af00000aaf00000a2200000aaf00000aaf
-- 005:000000000000000000000000f0000000fa00800022008000fa008000fa008000
-- 006:0000000000000000000000af00000aaf00000a2200000aaf00000aaf00080aaf
-- 007:0000000000000000f0000000fa00800022008000fa008000fa008000fa008000
-- 008:000000000000000000000000000000af00000aaf00000a2200000aaf00000aaf
-- 009:000000000000000000000000f0000000fa00800022008000fa008000fa008000
-- 010:0000000000000000000000af00000aaf00000a2200000aaf00000aaf00080aaf
-- 011:0000000000000000f0000000fa00800022008000fa008000fa008000fa008000
-- 012:000000000000000000000000000000af00000aaf00000a2200000aaf00000aaf
-- 013:000000000000000000000000f0000000fa00800022008000fa008000fa008000
-- 014:0000000000000000000000af00000aaf00000a2200000aaf00000aaf00080aaf
-- 015:0000000000000000f0000000fa00800022008000fa008000fa008000fa008000
-- 016:0088833300888aa300888aa3008883aa000833330000aaaa0000aa000000aa00
-- 017:333a8000aaaa8000aaa08000a300000033000000aa000000aa000000aa000000
-- 018:00080aaf0088833300888aa300888aa3008883aa000833330000aaaa0000aa00
-- 019:fa008000333a8000aaaa8000aaa08000a300000033000000aa000000aa000000
-- 020:00080aaf0088833300888aa300888aa3008883aa000833330000aaaa00000aa0
-- 021:fa008000333a8000aaaa8000aaa08000a300000033000000aa000000aaa00000
-- 022:0088833300888aa300888aa3008883aa000833330000aaaa00000aa20000000a
-- 023:333a8000aaaa8000aaa08000a300000033000000aa000000aa000000aa000000
-- 024:00080aaf0088833300888aa300888aa3008883aa000833330000aaaa00000aaa
-- 025:fa008000333a8000aaaa8000aaa08000a300000033000000aa000000a0000000
-- 026:0088833300888aa300888aa3008883aa000833330000aaaa00aaaaaa000000aa
-- 027:333a8000aaaa8000aaa08000a300000033000000aa00000000000000a0000000
-- 028:00080aaf0088833300888aa300888aa3008883aa000833330000aaaa00000aaa
-- 029:fa008000333a8000aaaa8000aaa08000a300000033000000aa000000a0000000
-- 030:0088833300888aa300888aa3008883aa000833330000aaaa00000aa200000aaa
-- 031:333a8000aaaa8000aaa08000a300000033000000aa000000aa00000000000000
-- 032:0000000000000000000000af00000aaf00000a2200888aaf00000aaf00080aaf
-- 033:0000000000000000f0000000fa00000022000000fa888800fa0aa000fa0aa000
-- 034:0000000000000000000000af00000aaf00000a2200000aaf00000aaf00080aaf
-- 035:0880000000880000f0880000fa08800022088000fa008800fa008800fa00a880
-- 036:0000000000000000000000af00000aaf00000a2200000aaf00000aaf00080aaf
-- 037:0000000000000000f0000000fa00000022000000fa000000fa000000fa000088
-- 038:0000000000000000000000000000000000000080000080000080008088888880
-- 039:0000000000000000000000af00000aaf00000a2200000aaf00000aaf00080aaf
-- 040:0000000000000000f0000000fa00000022000000fa000000fa000000fa000000
-- 042:000000000000000000000f0000000ff000000fff00ffffff000fffff0000ffff
-- 043:00000000000000000000f00000ff0000ffff0000fff00000fff00000fffff000
-- 044:00000000000000000000000000000f0000000ff0000fffff0000ffff00000fff
-- 045:000000000000000000000000000f00000ff00000fff00000ff000000ffff0000
-- 046:00000000000000000000000000000000000000f00000000f00000ff0000000ff
-- 047:0000000000000000000000000000000000f000000f000000f0000000ff000000
-- 048:0088833300888aa300888aa3008883aa000833330000aaaa0000aa000000aa00
-- 049:333aa000aaaa0000aaa00000a300000033000000aa000000aa000000aa000000
-- 050:0088833300888aa300888aa3008883aa000833330000aaaa0000aa000000aa00
-- 051:333aa880aaaaa000aaa00000a300000033000000aa000000aa000000aa000000
-- 052:0088833300888aa300888aa3008883aa000833330000aaaa0000aa000000aa00
-- 053:333aa888aaaaaa00aaa00000a300000033000000aa000000aa000000aa000000
-- 054:8888880000000000000000000000000000000000000000000000000000000000
-- 055:0088833300888aa300888aa3008883aa000833330000aaaa0000aa000000aa00
-- 056:333a0000aaaaaa00aaaaa880a300888033088800aa888000a8880000aa000000
-- 058:0000ffff000fffff00fff00f00ff00000f000000000000000000000000000000
-- 059:fffffff0ffff0000ff000000ff0000000f000000000000000000000000000000
-- 060:0000ffff0000ff0f000f00000000000000000000000000000000000000000000
-- 061:fffff000ff000000ff0000000f00000000000000000000000000000000000000
-- 062:00000ff00000f00f000000000000000000000000000000000000000000000000
-- 063:f0ff000000000000f00000000000000000000000000000000000000000000000
-- 064:000000000000000000000aff0000aaff0000a2220000aaff0000aaff0000aaff
-- 065:000000000000000000000000a000000020040000a0040000a0044000a00f4400
-- 066:000000000000000000000aff0000aaff0000a2220000aaff0000aaff0000aaff
-- 067:000000000000000000000000a000000020040000a0040000a0044000a00f4400
-- 068:000000000000000000000aff0000aaff0000a2220000aaff0000aaff0000aaff
-- 069:000000000000000000000000a000000020040000a0040000a0044000a00f4400
-- 070:000000000000000007000000774444ff07000000000000000000000000000000
-- 071:0000000000000222000222220022222200222222000222220000022200000000
-- 072:0000000022200000222220002222220022222200222220002220000000000000
-- 080:000a333300aaaaaa00aaaaaa00aaaaaa00033333000aaaaa000aa00a000aa00a
-- 081:300004f0aaaf44ffaa0004f0a00f440030044000a0040000a0040000a0000000
-- 082:000a333300aaaaaa00aaaaaa00aaaaaa00033333000aaaaa000aa00a000aa00a
-- 083:30f004f0af4444ffaaf004f0a00f440030044000a0040000a0040000a0000000
-- 084:000a333300aaaaaa00aaaaaa00aaaaaa00033333000aaaaa000aa00a000aa00a
-- 085:30000400aaaf0400aa000400a00f440030044000a0040000a0040000a0000000
-- 096:0000000000000000000000000000000000000aff0000aaff0000a2220000aaff
-- 097:0000000000000000000000000000000000030000a038300020383000a3a88300
-- 098:0000000000000000000000af00000aaf00000a2200000aaf00800aaf08880aaf
-- 099:0000000000000000f0000800fa00080022000800fa000800fa000800fa00a800
-- 100:0000f0000000000000f000af00000aaf0000fa2200000aaf00000aaf00000aaf
-- 101:00f0000000000000f000f000fa00000022f00000fa000000fa000000fa000000
-- 102:00000000000f000000000aff000faaff0000a2f20000aaff0000aaff0000aaff
-- 103:f0000000000f000000000000a00f000020000000a0000000a0000000a0000000
-- 104:00000f000000000000f000af00000aaf0000fa2200000aaf00000aaf00000aaf
-- 105:00f0000000000000f000f000fa0000002f000000fa000000fa000000fa000000
-- 106:000000f0000f00000000000a000f00aa000000a2000000aa000000aa000000aa
-- 107:00000000000f0000ff000000ffaf0000f2200000ffa00000ffa00000ffa00000
-- 112:0000aaff00033333000aaaaa000aaaaa00033aaa00033333000aaaaa000aa00a
-- 113:a38a83003388a300a3a88300a38a83003388a30030383000a0030000a0000000
-- 114:0888a3330888aaa30888aaa3008033aa000033330000aaaa000aaa0000000000
-- 115:333aa800aaaaa000aaa00000a300000033000000aaa000000aa000000aa00000
-- 116:0000a333000aaaa3000aaaa3000aa3aa000a3333000aaaaa0000aa000000aa00
-- 117:33300000aaa00000aaa00000a3a0000033a00000aaa00000aa000000aa000000
-- 118:0000a333000aaaa300aaaaa30aaaa3aa0aa033330000aaaa0000aa000000aa00
-- 119:33300000aaa00000aaa00000a3a0000033000000aa000000aa00000000000000
-- 120:0000a333000aaaa3000aaaa3000aa3aa000a3333000aaaaa0000aa000000aa00
-- 121:33300000aaa00000aaa00000a3a0000033a00000aaa00000aa000000aa000000
-- 122:0000a333000aaaa3000aaaa3000aa3aa000a3333000aaaaa0000aa0000000000
-- 123:33300000aaa00000aaaa0000a3aaa000330aa000aa000000aa000000aa000000
-- 128:000000000000000000e0006e00eee66e000ee6110000066e0000066e0009066e
-- 129:0000000000000000e00e0000e6ee900011e09000e6009000e6009000e6009000
-- 130:00000000000000000000000000e0006e00eee66e000ee6110000066e0000066e
-- 131:000000000000000000000000e00e0000e6ee900011e09000e6009000e6009000
-- 132:00000000000000000000000000e0006e00eee66e000ee6110000066e0000066e
-- 133:000000000000000000000000e00e0000e6ee900011e09000e6009000e6009000
-- 134:000000000000000000e0006e00eee66e000ee6110000066e0000066e0009066e
-- 135:0000000000000000e00e0000e6ee900011e09000e6009000e6009000e6009000
-- 136:00000000000000000000000000e0006e00eee66e000ee6110000066e0000066e
-- 137:000000000000000000000000e00e0000e6ee900011e09000e6009000e6009000
-- 138:000000000000000000e0006e00eee66e000ee6110000066e0000066e0009066e
-- 139:0000000000000000e00e0000e6ee900011e09000e6009000e6009000e6009000
-- 140:00000000000000000000000000e0006e00eee66e000ee6110000066e0000066e
-- 141:000000000000000000000000e00e0000e6ee900011e09000e6009000e6009000
-- 142:000000000000000000e0006e00eee66e000ee6110000066e0000066e0009066e
-- 143:0000000000000000e00e0000e6ee900011e09000e6009000e6009000e6009000
-- 144:0099911100999661009996610099916600091111000066660000660000006600
-- 145:1116900066669000666090006100000011000000660000006600000066000000
-- 146:0009066e00999111009996610099966100999166000911110000666600006600
-- 147:e600900011169000666690006660900061000000110000006600000066000000
-- 148:0009066e00999111009996610099966100999166000911110000666600000660
-- 149:e600900011169000666690006660900061000000110000006600000066600000
-- 150:0099911100999661009996610099916600091111000066660000066100000006
-- 151:1116900066669000666090006100000011000000660000006600000066000000
-- 152:0009066e00999111009996610099966100999166000911110000666600000666
-- 153:e600900011169000666690006660900061000000110000006600000060000000
-- 154:0099911100999661009996610099916600091111000066660066666600000066
-- 155:1116900066669000666090006100000011000000660000000000000060000000
-- 156:0009066e00999111009996610099966100999166000911110000666600000666
-- 157:e600900011169000666690006660900061000000110000006600000060000000
-- 158:0099911100999661009996610099916600091111000066660000066100000666
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