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serverstate.cpp
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#include "serverstate.hpp"
#include "app.hpp"
#include "gameobject.hpp"
#include "network.hpp"
#include "../urhoextras/mathutils.hpp"
#include <Urho3D/Core/CoreEvents.h>
#include <Urho3D/Graphics/Model.h>
#include <Urho3D/Input/Input.h>
#include <Urho3D/IO/Log.h>
#include <Urho3D/IO/MemoryBuffer.h>
#include <Urho3D/Network/Network.h>
#include <Urho3D/Network/NetworkEvents.h>
#include <Urho3D/Physics/PhysicsEvents.h>
#include <Urho3D/Physics/PhysicsWorld.h>
#include <Urho3D/Resource/ResourceCache.h>
#include <csignal>
#include <ctime>
#include <stdexcept>
namespace GameLib
{
void handleStopServerSignal(int sig)
{
(void)sig;
ServerState::stop();
}
bool ServerState::run_server = true;
ServerState::ServerState(App* app, Urho3D::Context* context, uint16_t port) :
UrhoExtras::States::State(context),
app(app)
{
// Set up signal handlers for stopping the server
#ifndef _WIN32
::signal(SIGINT, &handleStopServerSignal);
::signal(SIGQUIT, &handleStopServerSignal);
::signal(SIGTERM, &handleStopServerSignal);
#endif
// Scene
app->getScene()->CreateComponent<Urho3D::PhysicsWorld>();
app->initializeSceneOnServer();
if (app->isStopping()) {
return;
}
// Subscribe to events
SubscribeToEvent(Urho3D::E_CLIENTCONNECTED, URHO3D_HANDLER(ServerState, handleClientConnected));
SubscribeToEvent(Urho3D::E_CLIENTDISCONNECTED, URHO3D_HANDLER(ServerState, handleClientDisconnected));
SubscribeToEvent(Urho3D::E_PHYSICSCOLLISION, URHO3D_HANDLER(ServerState, handlePhysicsCollision));
// Subscribe to custom network events
Urho3D::Vector<Urho3D::StringHash> network_events;
app->getServerNetworkEvents(network_events);
for (auto network_event : network_events) {
SubscribeToEvent(network_event, URHO3D_HANDLER(ServerState, handleCustomNetworkEvent));
GetSubsystem<Urho3D::Network>()->RegisterRemoteEvent(network_event);
}
// Start listening connections
if (!GetSubsystem<Urho3D::Network>()->StartServer(port)) {
throw std::runtime_error("Unable to start server!");
}
}
void ServerState::show()
{
SubscribeToEvent(Urho3D::E_KEYDOWN, URHO3D_HANDLER(ServerState, handleKeyDown));
SubscribeToEvent(Urho3D::E_UPDATE, URHO3D_HANDLER(ServerState, handleUpdate));
}
void ServerState::hide()
{
UnsubscribeFromEvent(Urho3D::E_KEYDOWN);
UnsubscribeFromEvent(Urho3D::E_UPDATE);
}
void ServerState::removed()
{
}
void ServerState::createNodeAndGameObjectForPlayer(Player* player)
{
Urho3D::Node* player_node = app->createNodeAndGameObjectForPlayer();
if (!player_node) {
return;
}
// Set controller
assert(node_controllers.find(player_node->GetID()) == node_controllers.end());
assert(player->controlled_node_id == 0);
node_controllers[player_node->GetID()] = Urho3D::SharedPtr<Player>(player);
player->controlled_node_id = player_node->GetID();
player_node->SetOwner(player->conn);
// Inform about the controlled node
Urho3D::VariantMap event_args;
event_args[P_ID] = player_node->GetID();
player->conn->SendRemoteEvent(E_TO_CLIENT_SET_CONTROLLED_NODE, true, event_args);
}
void ServerState::handleKeyDown(Urho3D::StringHash event_type, Urho3D::VariantMap& event_data)
{
(void)event_type;
int key = event_data[Urho3D::KeyDown::P_KEY].GetInt();
if (key == Urho3D::KEY_ESCAPE) {
getStateManager()->popState();
}
}
void ServerState::stop()
{
run_server = false;
}
void ServerState::handleUpdate(Urho3D::StringHash event_type, Urho3D::VariantMap& event_data)
{
(void)event_type;
float deltatime = event_data[Urho3D::Update::P_TIMESTEP].GetFloat();
(void)deltatime;
// If stop was requested
if (!run_server) {
URHO3D_LOGINFO("Shut down was requested...");
GetSubsystem<Urho3D::Network>()->StopServer();
getStateManager()->popState();
return;
}
// Run game objects
Urho3D::HashSet<Urho3D::Node*> removed_nodes;
Urho3D::PODVector<Urho3D::Node*> children = app->getScene()->GetChildren(false);
for (unsigned i = 0; i < children.Size(); ++ i) {
Urho3D::Node* child_node = children[i];
// If node was removed, then skip it
if (removed_nodes.Contains(child_node)) {
continue;
}
// Check if this node is controlled by somebody
NodeControllers::iterator node_controllers_find = node_controllers.find(child_node->GetID());
Player* player = NULL;
if (node_controllers_find != node_controllers.end()) {
player = node_controllers_find->second;
}
// Run possible GameObjects in this node
bool node_was_destroyed = false;
for (unsigned j = 0; j < child_node->GetNumComponents(); ++ j) {
Urho3D::Component* component = child_node->GetComponents()[j];
GameObject* gameobj = dynamic_cast<GameObject*>(component);
if (gameobj) {
Urho3D::Controls const* controls = nullptr;
if (player && player->conn) {
controls = &player->conn->GetControls();
}
if (!gameobj->runServerSide(deltatime, controls)) {
child_node->Remove();
removed_nodes.Insert(child_node);
node_was_destroyed = true;
break;
}
}
}
// If node was destroyed and it was controlled by somebody, then initiate a respawn
if (player && node_was_destroyed) {
// If node belongs to a human player, then inform they no longer control it
if (player->conn) {
Urho3D::VariantMap event_args;
event_args[P_ID] = 0;
player->conn->SendRemoteEvent(E_TO_CLIENT_SET_CONTROLLED_NODE, true, event_args);
}
// Remove controlling
node_controllers.erase(node_controllers_find);
player->controlled_node_id = 0;
// Initiate a respawn
player->respawn_at = ::time(NULL) + 4;
}
}
// Run respawns
for (Players::iterator i = players.begin(); i != players.end(); ++ i) {
Player* player = *i;
// If it is time for respawn
if (player->respawn_at > 0 && player->respawn_at < ::time(NULL)) {
createNodeAndGameObjectForPlayer(player);
player->respawn_at = 0;
}
}
}
void ServerState::handleClientConnected(Urho3D::StringHash event_type, Urho3D::VariantMap& event_data)
{
(void)event_type;
Urho3D::Connection* conn = static_cast<Urho3D::Connection*>(event_data[Urho3D::ClientConnected::P_CONNECTION].GetPtr());
Urho3D::SharedPtr<Player> player(new Player(conn));
players.insert(player);
conn->SetScene(app->getScene());
createNodeAndGameObjectForPlayer(player);
}
void ServerState::handleClientDisconnected(Urho3D::StringHash event_type, Urho3D::VariantMap& event_data)
{
(void)event_type;
Urho3D::Connection* conn = static_cast<Urho3D::Connection*>(event_data[Urho3D::ClientConnected::P_CONNECTION].GetPtr());
Player* player = getPlayer(conn);
assert(player);
// Clean node controller
if (player->controlled_node_id) {
node_controllers.erase(player->controlled_node_id);
}
// Clean player
players.erase(Urho3D::SharedPtr<Player>(player));
}
void ServerState::handlePhysicsCollision(Urho3D::StringHash event_type, Urho3D::VariantMap& event_data)
{
(void)event_type;
// Get nodes
Urho3D::Node* original_node_a = dynamic_cast<Urho3D::Node*>(event_data[Urho3D::PhysicsCollision::P_NODEA].GetPtr());
Urho3D::Node* original_node_b = dynamic_cast<Urho3D::Node*>(event_data[Urho3D::PhysicsCollision::P_NODEB].GetPtr());
Urho3D::Node* node_a = original_node_a;
Urho3D::Node* node_b = original_node_b;
// Try to find GameObjects
GameObject* obj_a = nullptr;
GameObject* obj_b = nullptr;
while (!obj_a && node_a) {
auto comps = node_a->GetComponents();
for (Urho3D::Component* comp : comps) {
obj_a = dynamic_cast<GameObject*>(comp);
if (obj_a) break;
}
if (!obj_a) {
node_a = node_a->GetParent();
}
}
while (!obj_b && node_b) {
auto comps = node_b->GetComponents();
for (Urho3D::Component* comp : comps) {
obj_b = dynamic_cast<GameObject*>(comp);
if (obj_b) break;
}
if (!obj_b) {
node_b = node_b->GetParent();
}
}
// If no GameObjects were got, or none of them is interested about collisions, then stop here
if ((!obj_a || !obj_a->getHandlesPhysicsCollisions()) && (!obj_b || !obj_b->getHandlesPhysicsCollisions())) {
return;
}
// If another of the GameObjects were not found, then restore its Node to original one
if (!obj_a) {
node_a = original_node_a;
}
if (!obj_b) {
node_b = original_node_b;
}
// Iterate contacts
Urho3D::MemoryBuffer contacts(event_data[Urho3D::PhysicsCollision::P_CONTACTS].GetBuffer());
while (!contacts.IsEof()) {
// Read contact data
Urho3D::Vector3 pos = contacts.ReadVector3();
Urho3D::Vector3 normal = contacts.ReadVector3();
float distance = contacts.ReadFloat();
contacts.ReadFloat(); // Impulse
// Make a callback to GameObject(s)
if (obj_a && obj_a->getHandlesPhysicsCollisions()) {
obj_a->handlePhysicsCollision(pos, normal, distance, node_b, obj_b);
}
if (obj_b && obj_b->getHandlesPhysicsCollisions()) {
obj_b->handlePhysicsCollision(pos, -normal, distance, node_a, obj_a);
}
}
}
void ServerState::handleCustomNetworkEvent(Urho3D::StringHash event_type, Urho3D::VariantMap& event_data)
{
// Get connection from event data
Urho3D::Connection* conn = static_cast<Urho3D::Connection*>(event_data[Urho3D::NetworkMessage::P_CONNECTION].GetPtr());
app->handleServerNetworkEvent(conn, event_type, event_data);
}
Player* ServerState::getPlayer(Urho3D::Connection* conn)
{
for (Players::iterator i = players.begin(); i != players.end(); ++ i) {
Player* player = *i;
if (player->conn == conn) {
return player;
}
}
return NULL;
}
}