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Releases: hiloteam/Hilo3d

1.15.8

10 Sep 06:33
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1.15.7...1.15.8 (2020-09-01)

  • update doc & .d.ts

1.15.7

31 Aug 03:17
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1.15.6...1.15.7 (2020-08-31)

Bug Fixes

  • iOS 9 doesn't support TypedArray slice, add polyfill (7ad428a)

1.15.6

31 Aug 03:17
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1.15.5...1.15.6 (2020-08-26)

  • update doc & .d.ts

1.15.5

31 Jul 06:32
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1.15.4...1.15.5 (2020-07-31)

Bug Fixes

  • vao.getResources miss checking whether the attribute is empty (40ea681)

Features

  • add pbrMaterial.isSpecularEnvMapIncludeMipmaps (#23) (fea3cdf)

1.15.4

08 Jul 04:05
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1.15.3...1.15.4 (2020-07-07)

Bug Fixes

  • skeleton.clone should also clone jointNames (8168c64)

1.15.3

03 Jul 10:00
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1.15.2...1.15.3 (2020-07-03)

Bug Fixes

  • skinnedMesh bone position is wrong under special circumstances (cccd91e)

1.15.2

30 Jun 06:48
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1.15.1...1.15.2 (2020-06-30)

Bug Fixes

  • ResourceManager.destroyUnsuedResource parameter become optional (3e15fbe)

1.15.1

28 Jun 02:22
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1.15.0...1.15.1 (2020-06-24)

Features

  • add skeleton.resetJointNamesByNodeName (91418e4)

1.15.0

28 Jun 02:22
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1.14.0...1.15.0 (2020-06-24)

Bug Fixes

  • cubic spline interpolation for quaternions is wrong (47a93ab)
  • geometryData bindLayout change should repoint attribute (25d1282)

Features

  • Add easier log level control (b0a2870)
  • add Skeleton (#9) (7944d70)
  • add SkinedMesh.resetJointNamesByNodeName (14f095b)
  • add skinedMesh.resetSkinIndices (b7df689)

Performance Improvements

  • improve resource management performance (#10) (6ff8cbd)

1.14.0

28 Jun 02:20
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1.13.47...1.14.0 (2020-05-06)

Bug Fixes

  • GLTFParser.getImageType use indexOf check support type (262dfb8)

Features

  • add GeometryData.getCopy (4a03269)
  • AnimationStates support custom State handler register (cda1d01)