Releases: hiloteam/Hilo3d
Releases · hiloteam/Hilo3d
1.15.7
Bug Fixes
- iOS 9 doesn't support TypedArray slice, add polyfill (7ad428a)
1.15.5
Bug Fixes
- vao.getResources miss checking whether the attribute is empty (40ea681)
Features
- add pbrMaterial.isSpecularEnvMapIncludeMipmaps (#23) (fea3cdf)
1.15.4
Bug Fixes
- skeleton.clone should also clone jointNames (8168c64)
1.15.3
Bug Fixes
- skinnedMesh bone position is wrong under special circumstances (cccd91e)
1.15.2
Bug Fixes
- ResourceManager.destroyUnsuedResource parameter become optional (3e15fbe)
1.15.1
Features
- add skeleton.resetJointNamesByNodeName (91418e4)
1.15.0
Bug Fixes
- cubic spline interpolation for quaternions is wrong (47a93ab)
- geometryData bindLayout change should repoint attribute (25d1282)
Features
- Add easier log level control (b0a2870)
- add Skeleton (#9) (7944d70)
- add SkinedMesh.resetJointNamesByNodeName (14f095b)
- add skinedMesh.resetSkinIndices (b7df689)
Performance Improvements
- improve resource management performance (#10) (6ff8cbd)
1.14.0
Bug Fixes
- GLTFParser.getImageType use indexOf check support type (262dfb8)
Features
- add GeometryData.getCopy (4a03269)
- AnimationStates support custom State handler register (cda1d01)