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crt-royale-xm29plus #7
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There is not. It shouldn't be terribly hard to add it, but each one of the royale duplicates adds many MBs to the repo size, so I'm reluctant to add too many. I would also need to port over the color grading LUT shader. |
Thank you for your quick reply! I see. That's a shame, but i totally understand. I have to more questions regarding the quark-shader crt-royale (with bsnes):
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Hmm, looks like the mask is getting scaled some in fullscreen. I'll try to reproduce it and see if I can find a solution. For the bulge, you can disable it in the settings, which are at the top of each shader pass. I think for this one, you just need the 'geom mode' set to 0 in the last pass: https://github.com/hizzlekizzle/quark-shaders/blob/master/CRT-Royale.shader/geometry-aa-last-pass.fs#L73 |
I think I know what's the reason for that. As soon as I enable aspect correction / overscan and go to the fullscreen mode, this is happening. Is it disabled, everything looks fine. I hope there is a way to fix this. Thank you so much that you are looking at this problem.
Thank you! It is working. :D |
Maybe this commit broke something for some shaders: |
that's certainly possible. Can you compile before that commit and see? |
Yes, right now. But it didn't affect this... Edit: "target-libretro/libretro.cpp" |
Hello, thanks for your efforts. Amazing shader collection! :D
I would like to use crt-royale-xm29plus with bsnes. Is there a quark-shader for this as well?
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