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A game theoretic strategy is effectively a map (or model) of the game tree. In practice, a complete map is unrealistic: we're continually gathering information, we will of course have to revise our map as we go!
What we need is a shared, empirically-based, model of the domain, which in this case is some kind of "demand surface". We have a start in the 4-year-old Surveying the Math Metacommons wiki page.
We have a reasonably good "internal" plan -- in this Github tracker and document collection -- but our model of the domain is still lacking. This ticket can close when we have version 1.0 of the strategy. @rspuzio correctly pointed out that we can do this after we finish some other important preliminaries, so I've added it to our August/September milestone.
The text was updated successfully, but these errors were encountered:
A game theoretic strategy is effectively a map (or model) of the game tree. In practice, a complete map is unrealistic: we're continually gathering information, we will of course have to revise our map as we go!
What we need is a shared, empirically-based, model of the domain, which in this case is some kind of "demand surface". We have a start in the 4-year-old Surveying the Math Metacommons wiki page.
We have a reasonably good "internal" plan -- in this Github tracker and document collection -- but our model of the domain is still lacking. This ticket can close when we have version 1.0 of the strategy. @rspuzio correctly pointed out that we can do this after we finish some other important preliminaries, so I've added it to our August/September milestone.
The text was updated successfully, but these errors were encountered: