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UICharacterMenu.cs
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UICharacterMenu : MonoBehaviour {
[SerializeField]
private Image icon;
[SerializeField]
private Image background;
[SerializeField]
private UICharacterVitals vitals;
private NeverdawnCharacterController _chachedController;
private Character _character;
[SerializeField]
private Color _defaultBackgroundColor;
[SerializeField]
private UIQuickMenu _quickMenu;
public UIQuickMenuPage currentPage
{
get { return _quickMenu.currentPage; }
}
internal void Close()
{
_quickMenu.Close();
}
// Update is called once per frame
void Update () {
if (_chachedController != _character.controller)
{
if(_character.controller)
{
background.color = _character.controller.color;
}
else
{
background.color = _defaultBackgroundColor;
}
_chachedController = _character.controller;
}
}
public Character character
{
get
{
return _character;
}
set
{
_character = value;
icon.sprite = _character.identity.icon;
vitals.character = _character;
GetComponent<UIQuickMenu>().character = _character;
}
}
internal void Open(UIQuickMenuPage page)
{
_quickMenu.Open(page);
}
internal void NavigateInto(UIQuickMenuPage page)
{
_quickMenu.NavigateInto(page);
}
public bool isOpen
{
get { return _quickMenu.isOpen; }
}
internal void GoBack()
{
_quickMenu.GoBack();
}
}