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UILoadingScreen.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UILoadingScreen : MonoBehaviour {
[SerializeField]
private CanvasGroup blackScreen;
[SerializeField]
private CanvasGroup loadingScreen;
[SerializeField]
private Image progressImage;
private bool _fadeIn;
private float _totalFadeTime;
private float _fadeTime;
private float _totalFadeTime2;
private float _fadeProgress;
public void Show(float p)
{
_fadeIn = true;
_totalFadeTime = p;
_fadeProgress = 0.0f;
SetProgress(0.0f);
}
public void Hide(float p)
{
_fadeIn = false;
_totalFadeTime = p;
_fadeProgress = 0.0f;
}
void Update()
{
if (_fadeProgress <= 1.0f)
{
_fadeProgress += (Time.deltaTime / _totalFadeTime);
if (_fadeIn)
{
blackScreen.alpha = Mathf.Clamp01(_fadeProgress * 2.0f);
loadingScreen.alpha = Mathf.Clamp01(_fadeProgress * 2.0f - 1.0f);
}
else
{
blackScreen.alpha = Mathf.Clamp01((1.0f - _fadeProgress) * 2.0f);
loadingScreen.alpha = Mathf.Clamp01((1.0f - _fadeProgress) * 2.0f - 1.0f);
}
}
}
public void SetProgress(float p)
{
progressImage.fillAmount = p;
}
}